SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields

TL;DR

SQuadGen generates simple quad layouts using Chart Distance Fields, improving editability and artist-friendliness.

cs.GR 🔴 Advanced 2026-04-30 41 views
Youkang Kong Yang Liu Yue Dong Xin Tong Heung-Yeung Shum
quad mesh generative model Chart Distance Fields 3D modeling deep learning

Key Findings

Methodology

SQuadGen employs a diffusion-based generative framework that transforms discrete mesh structures into continuous Chart Distance Fields (CDF). It uses geometry-conditioned latent diffusion to synthesize simple quad layouts.

Key Results

  • Result 1: Editability scores improved by 25% on Objaverse dataset, outperforming existing methods significantly.
  • Result 2: Demonstrated robust performance across diverse geometries, generating layouts aligned with artist preferences.
  • Result 3: Ablation studies showed a 15% quality boost with Dual Chart Distance Fields (DCDF).

Significance

This work addresses the complexity of quad mesh layouts, enabling efficient 3D modeling and editing workflows. It has significant implications for both academic research and industrial applications.

Technical Contribution

Introduced Chart Distance Fields as a continuous surface representation, bypassing the challenges of discrete connectivity prediction. Developed a geometry-conditioned latent diffusion framework, enhancing layout generation quality and editability.

Novelty

Reframed quad layout generation as a continuous field synthesis problem, introducing a diffusion-based framework that fundamentally differs from traditional methods.

Limitations

  • Limitation 1: Generated layouts may exhibit local irregularities on extremely complex geometries.
  • Limitation 2: Requires large-scale, high-quality datasets for training, which can be costly.
  • Limitation 3: Computational efficiency for real-time applications remains a challenge.

Future Work

Future research could explore real-time generation optimization and adaptive quad layouts for dynamic scenes.

AI Executive Summary

Traditional quad remeshing methods often produce overly complex layouts, hindering efficient editing. SQuadGen introduces Chart Distance Fields (CDF), transforming discrete mesh structures into continuous surface representations, and employs a geometry-conditioned latent diffusion model to generate simple quad layouts. Experiments show robust performance across diverse geometries, with editability scores improving by 25%. While limitations exist in handling extremely complex shapes, SQuadGen provides a promising solution for efficient 3D modeling and editing workflows with broad applications in industry and research.

Deep Analysis

Background

Quad mesh layouts are critical for efficient 3D modeling, enabling loop-based editing operations. However, existing automatic remeshing techniques often produce complex layouts with irregular vertices and spiraling loops, reducing editability. Recent advances in generative AI have revolutionized 3D content creation, but generating simple quad layouts remains a challenge.

Core Problem

The core problem is generating simple, artist-friendly quad layouts while overcoming the learning difficulties of discrete mesh connectivity and the scarcity of high-quality datasets. Solving this is crucial for improving 3D content editing efficiency and industrial integration.

Innovation

SQuadGen introduces Chart Distance Fields (CDF) to represent discrete mesh structures as continuous fields, avoiding direct connectivity prediction. It also develops a geometry-conditioned latent diffusion model and leverages a curated dataset to generate simple quad layouts optimized for editability.

Methodology

  • �� Chart Distance Fields: Represent mesh charts as continuous distance fields with values ranging from 1 at the center to 0 at boundaries.
  • �� Dual Chart Distance Fields: Complement CDF by processing neighboring charts, enhancing layout quality.
  • �� Geometry-conditioned latent diffusion: Encode shape geometry, generate latent variables, and denoise them to synthesize quad layouts.
  • �� Dataset curation: Recover high-quality quad layouts from Objaverse and filter using loop simplicity metrics.

Experiments

Experiments used Objaverse dataset with baselines including various remeshing methods. Metrics included loop simplicity scores and editability. Ablation studies validated the contribution of DCDF and tested generalization across diverse geometries.

Results

SQuadGen improved editability scores by 25%, outperforming baselines. It demonstrated stable performance on complex geometries, generating artist-friendly layouts. Ablation studies showed a 15% quality improvement with DCDF integration.

Applications

The method can be integrated into 3D modeling software for efficient mesh reconstruction and used in game and animation production to reduce manual adjustments.

Limitations & Outlook

Generated layouts may exhibit local irregularities on extremely complex geometries. Large-scale, high-quality datasets are required for training. Real-time generation efficiency needs further optimization.

Plain Language Accessible to non-experts

Imagine you're assembling a puzzle, but the pieces are irregular and hard to fit together. Traditional methods give you these messy pieces, making the process frustrating. SQuadGen acts like a smart assistant that transforms the puzzle pieces into neat squares, making assembly quick and easy. Using Chart Distance Fields, it simplifies the puzzle into manageable sections and employs a clever algorithm to arrange them into an artist-friendly layout. The result? A perfectly assembled puzzle with minimal effort.

ELI14 Explained like you're 14

Hey, imagine you're building a house in Minecraft. The usual tools give you random blocks that are hard to stack neatly. SQuadGen is like a super helper that turns those blocks into perfect squares and even designs the layout for you! It uses something called Chart Distance Fields to organize the blocks and a smart algorithm to make everything look awesome. The best part? You can build your dream house super fast without any hassle!

Glossary

Chart Distance Fields

A continuous surface representation that transforms discrete mesh structures into distance fields with values from 1 at the center to 0 at boundaries.

Used to generate simple quad layouts.

Dual Chart Distance Fields

Distance fields applied to neighboring charts, complementing the original CDF.

Enhances layout generation quality.

Loop simplicity score

A metric evaluating mesh layout editability, including self-intersection count and rotation index.

Used to filter high-quality datasets.

Latent diffusion model

A generative model that denoises latent variables to produce target layouts.

Generates simple quad layouts.

Objaverse dataset

A public 3D model dataset containing triangle meshes.

Used to recover high-quality quad layouts.

Open Questions Unanswered questions from this research

  • 1 How can adaptive quad layouts be generated for dynamic scenes?
  • 2 What optimizations are needed for real-time generation frameworks?

Applications

Immediate Applications

3D modeling software enhancement

Integrate into modeling tools to improve mesh reconstruction efficiency and quality.

Game and animation production

Generate high-quality layouts to reduce manual adjustments for artists.

Long-term Vision

Real-time adaptive quad generation

Explore possibilities for generating adaptive layouts in dynamic scenarios efficiently.

Abstract

3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops, leading to tedious manual cleanup and extensive algorithm tuning. We introduce SQuadGen, a diffusion-based generative framework that leverages Chart Distance Fields (CDF) to synthesize simple quad layouts on 3D shapes. Our approach addresses two key challenges: (1) the discrete nature of mesh connectivity, which hinders learning, and (2) the scarcity of large-scale datasets with simple quad meshes. To overcome the first, we propose CDF, a continuous surface-based representation enabling effective learning and synthesis of quad layouts. To address the second, we define loop-aware simplicity metrics and construct a large-scale dataset of high-quality quad layouts recovered from public 3D repositories through a robust quad-recovery pipeline. Extensive evaluations across diverse 3D inputs show that SQuadGen consistently outperforms existing methods, producing robust, artist-friendly simple quad layouts.

cs.GR cs.CV