Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models

TL;DR

Chat-Edit-3D++ enables flexible 3D and 4D scene editing via large language models, enhancing editing efficiency and outcomes.

cs.CV 🔴 Advanced 2026-08-29 5 views
Shuangkang Fang Yufeng Wang Yi-Hsuan Tsai Wenrui Ding Yi Yang Shuchang Zhou Ming-Hsuan Yang
3D editing 4D scenes large language models vision-language models interactive design

Key Findings

Methodology

The paper introduces the Hash-Atlas network, redefining 3D scene editing as operations on 2D atlas images, decoupling 2D editing from 3D reconstruction. Based on this, a dialogue-based 3D scene editing approach, CE3D++, is developed, utilizing large language models to process user inputs and invoke corresponding visual models. Additionally, CE3D++ is extended to monocular 4D scenes with motion constraints and a trajectory dataset to fine-tune the language model.

Key Results

  • CE3D++ achieved a 1.1 to 5.1dB improvement in PSNR over LNA across multiple datasets, with a 14.2 to 18.6x acceleration in training time and a 7.6 to 9.0x increase in FPS.
  • CE3D++ demonstrated strong multi-round dialogue capabilities and scene understanding, managing up to 30 visual tools.
  • Experiments confirmed CE3D++ effectively integrates multiple visual models for diverse visual editing effects.

Significance

By introducing large language models, CE3D++ significantly enhances the flexibility and efficiency of 3D and 4D scene editing. Its innovative workflow decoupling addresses the limitations of fixed input patterns and constrained editing capabilities in traditional methods, opening new possibilities for interactive design tools.

Technical Contribution

Technically, the introduction of the Hash-Atlas network allows more flexible integration of 3D editing with 2D models, avoiding complex pipeline designs. CE3D++ implements a dialogue system to manage and invoke multiple visual models, enhancing task execution capabilities.

Novelty

This study is the first to apply large language models to 3D and 4D scene editing, proposing the innovative Hash-Atlas network, significantly improving editing flexibility and efficiency.

Limitations

  • In highly dynamic 4D scenes, there may be information loss and distortion issues.
  • The performance of the dialogue system depends on the accuracy of the language model and the quality of training data.

Future Work

Future work will focus on further optimizing 4D scene editing effects, exploring more visual tool integrations, and enhancing language model understanding in complex scenes.

AI Executive Summary

Recent advances in vision-language pre-trained models have significantly improved image content manipulation. However, existing 3D scene editing schemes still face challenges such as fixed input patterns and limited editing capabilities, hindering their development as interactive design tools. To address these issues, this paper proposes the Hash-Atlas network, redefining 3D scene editing as operations on 2D atlas images, decoupling the 2D editing and 3D reconstruction processes. Based on this, a dialogue-based 3D scene editing approach, CE3D++, is developed, centered on a large language model that allows arbitrary textual input from users and interprets their intentions, autonomously invoking the corresponding visual models. Additionally, CE3D++ is extended to monocular 4D scenes by imposing motion constraints and creating a trajectory dataset related to editing tasks, enabling the smaller language model to accurately schedule up to 30 different visual tools. Experimental results demonstrate that CE3D++ effectively integrates multiple visual models to achieve diverse visual editing effects, possessing strong scene comprehension and multi-round dialogue capabilities.

Deep Analysis

Background

Recent advances in vision-language models have significantly improved image content manipulation. However, existing 3D scene editing schemes often rely on fixed input patterns, limiting the flexibility of text input. Additionally, their editing capabilities are constrained by a single or a few 2D visual models and require complex pipeline designs to integrate these models into 3D reconstruction processes.

Core Problem

Existing 3D scene editing schemes face challenges such as fixed input patterns and limited editing capabilities. These issues limit their development as interactive design tools, especially in scenarios requiring flexible invocation of multiple visual models.

Innovation

This paper introduces the Hash-Atlas network, redefining 3D scene editing as operations on 2D atlas images, decoupling the 2D editing and 3D reconstruction processes. Based on this, a dialogue-based 3D scene editing approach, CE3D++, is developed, utilizing large language models to process user inputs and invoke corresponding visual models.

Methodology

  • �� Introduce the Hash-Atlas network, transforming 3D scene editing into 2D atlas operations. • Develop the dialogue-based 3D scene editing approach CE3D++, utilizing large language models to process user inputs. • Extend to monocular 4D scenes with motion constraints and a trajectory dataset to fine-tune the language model.

Experiments

Experiments were conducted on multiple datasets, including LLFF, TanksAndTemples, and IBRNet-collect. Evaluation metrics included PSNR, SSIM, and LPIPS. Results showed CE3D++ achieved a 1.1 to 5.1dB improvement in PSNR over LNA, with a 14.2 to 18.6x acceleration in training time and a 7.6 to 9.0x increase in FPS.

Results

Results showed CE3D++ achieved a 1.1 to 5.1dB improvement in PSNR over LNA, with a 14.2 to 18.6x acceleration in training time and a 7.6 to 9.0x increase in FPS. Additionally, CE3D++ demonstrated strong multi-round dialogue capabilities and scene understanding.

Applications

CE3D++ can be applied to various 3D and 4D scene editing tasks, particularly in scenarios requiring flexible invocation of multiple visual models. Its flexibility and efficiency make it widely applicable in interactive design tools.

Limitations & Outlook

Despite its strengths, CE3D++ may experience information loss and distortion issues in highly dynamic 4D scenes. Additionally, the performance of the dialogue system depends on the accuracy of the language model and the quality of training data.

Plain Language Accessible to non-experts

Imagine you're in a giant puzzle game, constantly adjusting each piece to complete the picture. Chat-Edit-3D++ is like a tool that helps you quickly find the right puzzle pieces and place them correctly. By talking to it, you can tell it what picture effects you want, and it will automatically choose the right tools to achieve those effects. Like a smart assistant, it understands your needs and helps you complete complex tasks.

ELI14 Explained like you're 14

Imagine you're playing a super cool 3D game where you can change the scenes at will. Chat-Edit-3D++ is like a magic tool that lets you change these scenes through conversation. You can tell it what effects you want, and it will help you achieve them. Just like in a game, you can make the scene clearer, more fun, or even turn it into your favorite art style!

Glossary

Hash-Atlas Network

A network structure that transforms 3D scene editing into 2D atlas operations.

Used to decouple 2D editing from 3D reconstruction processes.

Large Language Model

A language model capable of understanding complex contexts and generating coherent responses.

Used to process user inputs and invoke corresponding visual models.

PSNR

Peak Signal-to-Noise Ratio, a metric for measuring image quality.

Used to evaluate CE3D++ performance across multiple datasets.

SSIM

Structural Similarity, a metric for measuring image quality.

Used to evaluate CE3D++ performance across multiple datasets.

LPIPS

Learned Perceptual Image Patch Similarity, a metric for measuring image quality.

Used to evaluate CE3D++ performance across multiple datasets.

Open Questions Unanswered questions from this research

  • 1 How to further optimize 4D scene editing effects, especially in highly dynamic scenes.
  • 2 How to enhance language model understanding in complex scenes.

Applications

Immediate Applications

Interactive Design Tools

Designers can use CE3D++ for flexible 3D and 4D scene editing, improving design efficiency.

Long-term Vision

Intelligent Scene Editing

In the future, CE3D++ can be integrated into intelligent scene editing systems for automated and personalized scene editing.

Abstract

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still have certain shortcomings, hindering their further development as interactive design tools. Such schemes typically adhere to fixed input patterns, limiting flexibility in text input. Furthermore, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose the Hash-Atlas network, which reformulates 3D scene editing as operations on 2D atlas images, thereby achieving a workflow decoupling of the 2D editing and 3D reconstruction processes. Building on this foundation, we introduce a dialogue-based 3D scene editing approach, termed CE3D++, which is centered on a large language model (LLM) that allows arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual models. Additionally, we extend CE3D++ to monocular 4D scenes by imposing motion constraints on moving objects and further fine-tuning the LLM by creating a trajectory dataset related to editing tasks, which enables the smaller LLM to schedule up to 30 different visual tools accurately. Experimental results demonstrate that CE3D++ effectively integrates multiple visual models to achieve diverse visual editing effects, possessing strong scene comprehension and multi-round dialog capabilities. The source codes and trained models are available at https://github.com/Fangkang515/CE3D.

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