MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement

TL;DR

MoGe-3 improves monocular geometry estimation accuracy using Self-Guided Sparse Volumetric Refinement (SSR), solving thin structure distortion issues.

cs.CV 🔴 Advanced 2026-07-20 32 views
Lingyu Kong Ruicheng Li Ruicheng Wang Sicheng Xu Chengtang Yao Jianfeng Xiang Jiaolong Yang
monocular geometry sparse convolution deep learning 3D reconstruction computer vision

Key Findings

Methodology

MoGe-3 integrates a base geometry estimator and Self-Guided Sparse 3D Refinement (SSR) using sparse convolutions to avoid feature mixing at depth discontinuities, improving geometric fidelity.

Key Results

  • On Spring and Synth4K datasets, MoGe-3 achieves δ0.01 accuracy of 55.9%, significantly outperforming MoGe-2's 46.6%.
  • Across 9 benchmarks, MoGe-3 achieves the best global geometric accuracy, with the lowest Rel error of 3.76.
  • Eliminates distortion in thin structures like fences and poles, producing high-fidelity 3D point clouds.

Significance

This study addresses long-standing issues in monocular geometry estimation, enabling high-precision 3D reconstruction for AR and robotics applications.

Technical Contribution

Introduces sparse volumetric refinement, lifting monocular geometry modeling from 2D image space to 3D space, leveraging sparse convolutions and self-guided iterative updates.

Novelty

MoGe-3 is the first to use sparse volumetric refinement for monocular geometry, avoiding feature mixing at depth discontinuities inherent in 2D methods.

Limitations

  • Requires high-quality synthetic data for training, limiting generalization.
  • Sparse convolution efficiency depends on scene occupancy, increasing computational cost for complex scenes.

Future Work

Future research could explore more efficient sparse convolution architectures and extend the method to dynamic scenes and real-time video processing.

AI Executive Summary

Monocular geometry estimation has advanced significantly, but existing methods struggle with fine details, especially thin structures and small objects. MoGe-3 addresses this challenge by introducing Self-Guided Sparse Volumetric Refinement (SSR), lifting geometry modeling from 2D to 3D space.

MoGe-3 maps initial point clouds onto sparse voxel shells and refines them iteratively using sparse convolutions, avoiding feature mixing across depth discontinuities. Experiments show MoGe-3 outperforms state-of-the-art methods across benchmarks, particularly in fine-detail reconstruction and thin structure fidelity.

This research not only improves monocular geometry estimation accuracy but also opens new possibilities for high-fidelity 3D reconstruction in applications like AR and robotics. Future directions include real-time processing for dynamic scenes and more efficient sparse convolution designs.

Deep Analysis

Background

Monocular geometry estimation aims to recover 3D structures from single RGB images, with applications in AR and robotics. Early methods like MiDaS and DPT improved relative depth estimation using large-scale training and transformer decoding but struggled with fine details.

Core Problem

Existing methods fail to reconstruct thin structures and complex geometry due to 2D parameterization, which mixes features across depth discontinuities, limiting accuracy in 3D spatial relationships.

Innovation

MoGe-3 introduces:

  • �� Lifting geometry modeling from 2D image space to 3D.
  • �� Self-Guided Sparse Volumetric Refinement (SSR) using sparse convolutions.
  • �� Integration of DINOv2 encoder features for enhanced semantic understanding.

Methodology

MoGe-3 consists of:

  • �� A base geometry estimator generating initial point clouds.
  • �� SSR module iteratively refining geometry using sparse convolutions.
  • �� Sparse voxel shell discretization via log-depth parameterization.
  • �� 2D feature injection into sparse 3D U-Net bottlenecks for semantic enhancement.

Experiments

Experiments span 9 benchmarks, including Spring and Synth4K, evaluating global accuracy, fine-detail reconstruction, and boundary sharpness. Baselines include MoGe-2, Depth Pro, and others.

Results

MoGe-3 achieves δ0.01 accuracy of 55.9% on fine-detail metrics and the lowest Rel error of 3.76 across global metrics, outperforming all baselines.

Applications

MoGe-3 is ideal for AR, robotics navigation, and high-precision 3D scanning, especially in scenarios requiring accurate reconstruction of complex geometry.

Limitations & Outlook

The model relies on high-quality synthetic data for training, limiting generalization. Sparse convolution efficiency depends on scene occupancy, increasing computational costs.

Plain Language Accessible to non-experts

Imagine building a Lego model. Traditional methods are like designing with flat blueprints, causing confusion between blocks at different heights. MoGe-3 is like using a 3D printer to layer blocks accurately, ensuring each layer reflects the true height and position, avoiding mix-ups.

ELI14 Explained like you're 14

Think about building a castle in Minecraft. Old methods are like using a flat map, where walls and pillars get mixed up, making the castle look twisted. MoGe-3 is like switching to 3D mode, clearly seeing where walls and pillars should go, building a tall, sturdy castle!

Glossary

Sparse Convolution

A convolution method operating only on non-empty voxels, reducing computational overhead.

Used in SSR module for geometry refinement.

Self-Guided Refinement

An iterative update method using current predictions to guide subsequent refinements.

Refines point cloud geometry step-by-step.

Log-Depth Parameterization

A scale-consistent depth representation using logarithmic transformation.

Discretizes sparse voxel shells.

DINOv2 Encoder

A powerful vision transformer model for feature extraction.

Provides high-level visual features for MoGe-3.

δ0.01 Accuracy

A strict metric for evaluating fine-detail reconstruction accuracy.

Used to assess thin structure reconstruction.

Open Questions Unanswered questions from this research

  • 1 How can real-time optimization be achieved for dynamic scenes?
  • 2 Can reliance on synthetic data be reduced?

Applications

Immediate Applications

Augmented Reality

Improves AR device geometry reconstruction for better user experience.

Robotics Navigation

Enables high-precision path planning in complex environments.

Long-term Vision

Real-Time Dynamic Scene Reconstruction

Achieves high-accuracy geometry estimation for dynamic scenes, advancing VR and autonomous driving.

Abstract

Monocular geometry estimation has recently achieved impressive performance across diverse scenes. However, state-of-the-art models still face notable distortion in local 3D structure, especially in fine details, like thin structures and small objects. We attribute this limitation to an architectural mismatch: most current models decode 3D geometry within a 2D parameterization, where feature interactions are governed by image-plane proximity rather than true 3D spatial relationships. This inadvertently mixes features from geometrically distant surfaces, resulting in over-smoothed geometry particularly around thin or elongated structure. In this paper, we propose MoGe-3, a fine-detail monocular geometry estimation model with Self-Guided Sparse 3D Refinement (SSR) that lifts monocular geometry modeling from 2D image space to 3D space for high-fidelity metric-scale point maps. MoGe-3 lifts the coarse point map from a foundation base model onto a sparse voxel shell and refines it via SSR. The SSR employs sparse convolutions that aggregate features based on 3D spatial locality, avoiding feature mixing across depth discontinuities. Extensive experiments on diverse datasets demonstrate that MoGe-3 significantly outperforms existing approaches in recovering fine detailed 3D geometry across both quantitative metrics and qualitative visualizations. Project page: https://qft-333.github.io/moge3page/

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