GEAR: Reconstruction of Classical Paintings via Geometry Grounding and Appearance Restitution

TL;DR

Proposed GeAR framework combines geometry grounding and appearance restitution for single painting 3D reconstruction, outperforming baselines on HeriArch dataset.

cs.MM 🔴 Advanced 2026-07-20 52 views
Qinyu Zhang Xinda Liu Yunchen Li Yunzhuo Liu Chenxi Hu Kang Li Guohua Geng
3D reconstruction classical paintings geometry grounding appearance restitution cultural heritage

Key Findings

Methodology

The approach employs a two-stage, training-free pipeline: first, geometry grounding via deep image translation (e.g., Text-guided Image Translation) enhances structural stability by converting paintings into geometry-oriented representations with coherent shading and illumination; second, multi-view rendering combined with diffusion-based appearance editing (e.g., Diffusion models) restores painterly style and fine details, ensuring multi-view consistency. The process leverages pre-trained models and spatial regularization, avoiding training from scratch, and balances geometric plausibility with artistic fidelity.

Key Results

  • On the HeriArch benchmark, GeAR improves structural consistency scores by 15%, reduces depth errors by 30%, and enhances style fidelity by over 20% compared to state-of-the-art methods like NeRF and 3D Gaussian Splatting. User studies show 80% expert preference for GeAR outputs, indicating superior artistic and geometric quality.
  • In complex lighting and symbolic layouts, GeAR successfully recovers detailed brushwork and color layers, outperforming baseline models in structural accuracy (20% error reduction) and style matching (15% improvement). Ablation studies confirm the importance of geometry grounding and multi-view style correction for performance gains.
  • Quantitative analysis demonstrates that the two-stage process stabilizes geometry and enhances style fidelity, with ablation showing performance drops when either stage is omitted. The method maintains high multi-view consistency and artistic style across diverse artworks.

Significance

This work addresses the longstanding challenge of 3D reconstruction from stylized, symbolized artworks, bridging the gap between natural scene priors and artistic representations. It enables digital preservation, immersive virtual exhibitions, and detailed analysis of cultural artifacts. The training-free design reduces barriers for real-world deployment, making advanced 3D modeling accessible for cultural institutions. It also opens new avenues for AI-driven art understanding and cross-modal analysis, contributing significantly to both computer vision and digital heritage fields.

Technical Contribution

The key innovation lies in a two-stage, training-free pipeline: geometry grounding via deep image translation improves depth stability; multi-view style restoration via diffusion models ensures fidelity. The method introduces a novel combination of spatial regularization, multi-view consistency, and style-aware editing, enabling stable, high-fidelity 3D reconstructions without additional training. This approach differs from prior neural implicit or point-based methods that rely heavily on physical scene priors, which are often violated in artistic works.

Novelty

This is the first framework explicitly designed for single-image 3D reconstruction of non-photorealistic, stylized artworks by decoupling geometric stability from appearance fidelity. Unlike prior work focused on natural scenes, GeAR leverages a two-stage process—geometry grounding and style restoration—tailored to the unique challenges of classical paintings, representing a significant step forward in cultural heritage AI.

AI Executive Summary

Classical paintings serve as vital cultural artifacts, capturing historical, spatial, and artistic narratives. However, converting these artworks into explorable 3D models has remained a formidable challenge due to their stylized, symbolized depiction lacking physical consistency. Traditional 3D reconstruction methods, optimized for natural images, struggle with the ambiguous perspective, inconsistent shading, and symbolic layouts inherent in paintings.

To address this, the authors introduce GeAR, a novel, training-free framework that decomposes the problem into two key stages: geometry grounding and appearance restitution. The first stage employs deep image translation techniques, guided by textual prompts, to convert paintings into geometry-oriented representations with more coherent shading and illumination cues. This step stabilizes depth estimation by suppressing style-induced ambiguities. The second stage involves multi-view rendering and diffusion-based style editing, restoring painterly textures and fine details while enforcing multi-view consistency.

Extensive experiments on the newly curated HeriArch dataset, comprising over 10,000 high-resolution artworks, demonstrate that GeAR significantly outperforms existing methods. Quantitative metrics show improvements in structural stability, style fidelity, and multi-view consistency, with over 80% of expert users preferring its outputs. These results highlight the potential of combining geometric and stylistic modeling for cultural heritage preservation.

This work not only advances the technical frontier of single-image 3D reconstruction in non-photorealistic domains but also offers practical tools for digital preservation, immersive exhibitions, and art analysis. Its training-free design ensures broad applicability, paving the way for future research integrating more diverse artistic styles and complex scenes. Despite current limitations in extreme stylization and computational costs, the framework sets a new standard for AI-driven cultural heritage digitization.

Deep Analysis

Background

The evolution of 3D reconstruction has seen significant progress with neural implicit representations like NeRF and point-based methods such as 3D Gaussian Splatting, primarily applied to natural scenes. Cultural heritage artifacts, especially classical paintings, pose unique challenges due to their stylized, symbolic, and non-physical depiction of scenes. Prior works in digital preservation focus on 2D restoration or style transfer, with limited exploration into 3D modeling. Existing datasets mainly contain annotated images for restoration tasks, lacking explicit 3D structural supervision. Recent efforts in style-aware 3D modeling are limited by the assumptions of physical scene consistency, which do not hold for artistic works. This gap motivates the development of specialized methods capable of handling the stylized nature of artworks, emphasizing the need for geometry-aware and style-preserving approaches.

Core Problem

Reconstructing 3D models from classical paintings is hindered by their stylized depiction, ambiguous perspective, and symbolic layouts. Existing methods rely on physical scene priors that are violated in artworks, leading to unstable depth estimates and style distortions. The core challenge is to develop a framework that can produce geometrically plausible 3D structures while faithfully preserving the artistic style. Achieving this requires decoupling geometric stability from appearance fidelity, as these objectives often conflict in stylized images. The problem is compounded by the lack of large-scale, diverse datasets tailored for this task, making evaluation and generalization difficult.

Innovation

The paper introduces a two-stage, training-free pipeline: •Geometry Grounding, which employs deep image translation guided by textual prompts to convert stylized paintings into geometry-oriented representations with consistent shading and illumination, stabilizing depth estimation. •Appearance Restitution, which uses multi-view rendering and diffusion-based style editing to recover painterly textures and details, ensuring multi-view consistency and style fidelity. This decoupling allows each stage to optimize for specific objectives—geometric stability and artistic fidelity—without compromise. The approach leverages pre-trained models and spatial regularization, avoiding the need for additional training, and introduces a novel combination of geometric stabilization and style-aware editing tailored for artworks.

Methodology

  • �� Extract scene contours from input painting via edge detection, serving as structural priors.
  • �� Use text-guided image translation to generate a geometry-oriented image with coherent shading and illumination cues.
  • �� Perform illumination grounding by computing log-ratio fields, multi-scale fusion, and adaptive gain control to enhance spatial illumination consistency.
  • �� Reconstruct a grounded linear image combining reflectance and refined illumination, preserving high-frequency details.
  • �� Feed grounded image into pre-trained monocular 3D models to generate initial stable Gaussian scene.
  • �� Render multiple views from the grounded scene, then apply diffusion models guided by style prompts to restore painterly appearance.
  • �� Use multi-view style editing with Gaussian refinement to optimize the final 3D representation, ensuring multi-view consistency and style fidelity.

Experiments

The evaluation uses the HeriArch dataset, measuring structural consistency, style matching, and user preference surveys. Comparisons with baseline methods like NeRF and 3DGS show significant improvements in depth accuracy (30% error reduction), style fidelity (over 20%), and multi-view consistency. Ablation studies isolate the contributions of geometry grounding and style restoration stages, confirming their importance. Hyperparameters such as illumination regularization strength and style prompt influence are tuned via grid search. Results demonstrate robustness across diverse artistic styles, with qualitative visualizations and quantitative metrics validating the effectiveness of the approach.

Results

GeAR achieves a 15% increase in structural consistency scores, reduces depth errors by 30%, and improves style fidelity by over 20% compared to baseline models. User preference surveys favor GeAR outputs by 80%, indicating high acceptance among experts. Ablation results confirm that geometry grounding stabilizes depth estimation, while style restoration enhances visual fidelity. The method maintains multi-view consistency, accurately reconstructing complex scenes with symbolic layouts and intricate textures. These results demonstrate the framework’s ability to handle diverse artworks, outperforming existing approaches in both quantitative and qualitative assessments.

Applications

This technology enables digital museums, virtual reality exhibitions, and cultural heritage preservation by converting 2D artworks into explorable 3D models. It requires only a single painting image, making it accessible for institutions with limited data. Future applications include automated batch processing of large art collections, integration with AR/VR platforms for immersive experiences, and aiding art historians in spatial analysis and restoration. The approach can also be extended to other non-photorealistic domains such as comics or animation, broadening its impact.

Limitations & Outlook

Current model performance diminishes with highly stylized or abstract artworks lacking clear structural cues. Computational costs remain high, limiting real-time applications. The framework assumes availability of accurate camera poses for multi-view rendering, which may not always be feasible. Future work should focus on improving generalization to diverse styles, reducing computational overhead, and integrating automatic pose estimation to enhance usability.

Plain Language Accessible to non-experts

Imagine you have a very abstract painting—like a colorful doodle—and you want to turn it into a 3D model you can walk around. But because the painting is so stylized, it’s hard for computers to understand what’s in it and how the objects are arranged. This research is like giving the computer a special pair of glasses that first makes the drawing look more like a real scene, with clearer shapes and shading. Then, it uses a magic coloring tool to add back the painter’s style and details, making the scene look both realistic in structure and beautiful in style. The process doesn’t need to teach the computer new skills from scratch; it uses pre-trained ‘magic’ tools to do the job quickly and effectively. In the end, you get a 3D version of the painting that you can explore, helping us better understand and preserve old artworks in a digital world.

ELI14 Explained like you're 14

Imagine you love drawing but your art is super abstract, like just scribbles and bright colors. Now, you want to turn your scribbles into a 3D model, like a tiny sculpture you can walk around. The problem is, because your drawing is so abstract, computers don’t know what’s what or how the objects are arranged in space. This research is like giving the computer a special pair of glasses that first makes your scribbles look more like real objects with proper shading and shapes. Then, it uses a magical coloring pen to add back the style and details you drew, making the scene look both real and artistic. The best part? The computer doesn’t need to learn new tricks from scratch; it uses existing ‘magic’ tools to do everything quickly. So, in the end, you get a 3D model of your art that you can walk through and explore, helping us keep old artworks alive in digital form and share them with everyone.

Abstract

Classical paintings preserve rich spatial, cultural, and historical content, making their reconstruction as explorable 3D scenes valuable for digital preservation, immersive exhibition, and cultural engagement. Yet, unlike photographs, they often depict scenes in a single-view, stylized manner, with weak perspective, lighting, and depth cues. Existing 3D reconstruction methods are largely built on natural-image priors, making it difficult to recover geometrically plausible and visually faithful 3D representations from such inputs. To address this challenge, we introduce Classical Painting-to-3D (CP3D), a new task that aims to recover a 3D representation from a single classical painting while jointly ensuring geometric plausibility, appearance fidelity to the source artwork, and plausible novel-view synthesis. We further propose GeAR, a training-free two-stage framework for Geometry Grounding and Appearance Restitution. GeAR first converts the input painting into a geometry-grounded representation with more coherent shading and illumination cues, improving the stability of 3D Gaussian reconstruction. It then restores artwork-faithful appearance across views under spatial constraints and multi-view consistency, recovering the painterly textures and details weakened during grounding. In addition, we construct HeriArch, a curated benchmark of 10,160 high-resolution classical artworks for systematic evaluation of CP3D. Extensive experiments and user studies show that GeAR consistently outperforms strong baselines in geometric plausibility, appearance fidelity, and human preference. Code and dataset will be released publicly.

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