Global Pose Control for Generative View Synthesis in Normalized Object Coordinate Space

TL;DR

Proposed a global pose control method for generative view synthesis in Normalized Object Coordinate Space, significantly improving image quality and consistency.

cs.CV 🔴 Advanced 2026-07-03 33 views
Zhibing Li Amogh Gupta Behnoosh Parsa Dan Casas
generative view synthesis camera pose control normalized object coordinate space image editing multi-modal conditioning

Key Findings

Methodology

The method redefines novel view synthesis as an image editing problem, leveraging state-of-the-art editing models and injecting camera information via an in-context multi-modal conditioning strategy. Text descriptions explicitly define the object's canonical coordinate frame, and a high-quality dataset supports training.

Key Results

  • On GSO and Toys4k benchmarks, the method outperforms existing methods in PSNR, SSIM, and LPIPS metrics, with a PSNR improvement of about 2 units on the Toys4k dataset.
  • Compared to EscherNet and SEVA methods, the method shows superior performance in PSNR and SSIM across multi-view input configurations, especially with a PSNR increase of about 3 units for single-view input.
  • Ablation studies show that the regional attention mechanism significantly enhances the precision of camera pose control.

Significance

This study significantly enhances global pose control in generative view synthesis, addressing issues of relative camera poses and sparse views in existing methods. The improvements in image quality and consistency will drive multiple downstream applications in computer vision, such as 3D reconstruction and robotic simulation.

Technical Contribution

Technical contributions include redefining the view synthesis task as an image editing problem, injecting camera information via an in-context multi-modal conditioning strategy, and achieving precise camera-view binding through a regional attention mechanism. These innovations provide higher image quality and consistency than existing methods.

Novelty

This method is the first to achieve global pose control in Normalized Object Coordinate Space, eliminating the dependency on input camera pose estimation and significantly improving the quality and consistency of generated views compared to existing methods.

Limitations

  • The method may encounter pose recognition errors when handling objects with complex geometries, especially without clear front-view definitions.
  • It heavily relies on high-quality standardized object coordinate datasets.
  • The method's real-time application in resource-constrained environments remains unexplored.

Future Work

Future work could explore training on larger and more diverse datasets to further enhance model robustness and adaptability. Additionally, research could focus on effectively implementing the method in real-time applications.

AI Executive Summary

Generative view synthesis is a crucial problem in computer vision, with existing methods struggling to provide global and intuitive viewpoint control. To address this, the paper proposes a novel approach for precise camera control in Normalized Object Coordinate Space. The method redefines the view synthesis task as an image editing problem, leveraging state-of-the-art editing models and injecting camera information via an in-context multi-modal conditioning strategy. Experimental results show significant improvements in image quality and consistency, particularly in multi-view input configurations. The study's significance lies in its potential to enhance performance in generative view synthesis tasks and open new possibilities for downstream applications like 3D reconstruction and robotic simulation. However, the method still faces limitations in handling objects with complex geometries, suggesting future research directions for further optimization.

Deep Analysis

Background

Generative view synthesis has seen significant advancements recently, particularly driven by generative diffusion models. However, existing methods still face challenges in providing global pose control, often relying on input-relative camera poses or generating sparse global views, limiting their widespread application.

Core Problem

Existing methods lack global and intuitive viewpoint control in generative view synthesis, leading to insufficient image quality and consistency. Solving this problem is crucial for advancing multiple downstream applications in computer vision.

Innovation

The paper proposes a novel approach for precise camera control in Normalized Object Coordinate Space, eliminating the dependency on input camera pose estimation. By redefining the view synthesis task as an image editing problem and leveraging state-of-the-art editing models, it significantly improves image quality and consistency.

Methodology

  • �� Redefine view synthesis as an image editing problem, leveraging state-of-the-art editing models.
  • �� Inject camera information via an in-context multi-modal conditioning strategy.
  • �� Use text descriptions to explicitly define the object's canonical coordinate frame.
  • �� Create a high-quality dataset to support training.

Experiments

Experiments were conducted on GSO and Toys4k benchmarks, selecting 100 objects with clearly identifiable front faces for evaluation. Performance was compared using PSNR, SSIM, and LPIPS metrics against existing generative view synthesis methods.

Results

Experimental results show that the proposed method outperforms existing methods in PSNR, SSIM, and LPIPS metrics, with a PSNR improvement of about 2 units on the Toys4k dataset. Ablation studies demonstrate that the regional attention mechanism significantly enhances the precision of camera pose control.

Applications

The method can be directly applied to fields such as 3D reconstruction, video manipulation, and robotic simulation, particularly in scenarios requiring high-quality and consistent image generation.

Limitations & Outlook

Despite its excellent performance in generative view synthesis tasks, the method may encounter pose recognition errors when handling objects with complex geometries. Additionally, it heavily relies on high-quality standardized object coordinate datasets.

Plain Language Accessible to non-experts

Imagine you're playing a 3D puzzle game. Each puzzle piece represents a view, and you need to assemble them to form a complete picture. Traditional methods are like having an incomplete puzzle box, where you can only see part of the image. This new method is like having a complete puzzle box, where each piece is labeled with its position in the overall picture. This way, you can easily assemble them to form a complete and consistent image.

ELI14 Explained like you're 14

Imagine you're playing a super cool 3D game where you can look at the characters and scenes from any angle. In the past, games only let you see from a few fixed angles, but now with this new technology, you can spin the view around however you want, like having a whole new game experience! It's like having a magic camera that lets you see everything you want without being stuck with fixed views.

Glossary

Generative View Synthesis

A technique for generating novel views, allowing objects to be observed from different angles.

Used to generate unseen views, enhancing image quality and consistency.

Normalized Object Coordinate Space

A coordinate space for precise camera control, eliminating the need for a relative world frame.

Used to achieve global pose control, enhancing the consistency of generated images.

Multi-modal Conditioning

A method combining multiple input information for model training.

Used to inject camera information in context, enhancing generation effects.

Regional Attention Mechanism

A method to improve model accuracy by limiting attention range.

Used to prevent cross-view interference, ensuring accurate camera-view binding.

Ablation Study

A method to evaluate the importance of model components by removing or modifying them.

Used to verify the impact of the regional attention mechanism on camera pose control.

Open Questions Unanswered questions from this research

  • 1 How to implement this method in real-time applications remains to be further explored, especially in resource-constrained environments.
  • 2 The method's performance in handling objects with complex geometries needs further optimization, especially without clear front-view definitions.

Applications

Immediate Applications

3D Reconstruction

The method can be used to generate high-quality 3D models, suitable for scenarios requiring precise view control, such as architectural design and virtual reality.

Video Manipulation

By generating consistent views, the method can be used for video editing and special effects production, enhancing the consistency and quality of visual effects.

Long-term Vision

Robotic Simulation

The method can be used for robotic simulation, providing more precise environmental perception and interaction capabilities, driving the development of automation technology.

Abstract

Novel View Synthesis (NVS) enables the generation of unseen views of a scene from a single or multiple images, allowing users to freely explore an object from any viewpoint. Despite the recent impressive qualitative improvements of generative models for this task, existing methods struggle to provide global and intuitive control of target viewpoints because they either use input-relative camera poses or are limited to generating sparse global views. This lack of global pose control severely limits the number of downstream tasks potentially enabled by NVS. To address this limitation, we propose a novel approach for precise camera control in a customizable Normalized Object Coordinate Space (NOCS), requiring single or few unposed images. Our method operates solely on the absolute camera pose of the target view in NOCS, eliminating the need for a relative world frame or camera poses of the input images. Unlike previous methods that treat NVS as a standalone generation task, we formulate it as an image editing problem and build upon state-of-the-art editing models to leverage their superior generalization capability. Camera information is injected as dedicated camera tokens via an in-context multi-modal conditioning strategy. To alleviate the inherent ambiguity of NOCS, we incorporate text descriptions that explicitly define the object's canonical coordinate frame, which also enhances generalization to unseen object categories. Furthermore, we curate a high-quality dataset with consistently aligned orientations and corresponding NOCS text definitions. Extensive experiments demonstrate that our method robustly generates novel views with accurate and consistent orientations from arbitrary unposed images across diverse categories, achieving state-of-the-art image quality and fidelity.

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