Task Editing for Generalizable 3D Visuomotor Policy Learning

TL;DR

Task-Edit method generates diverse trajectories via task editing, enhancing 3D visuomotor policy generalization.

cs.RO πŸ”΄ Advanced 2026-06-05 47 views
Jian-Jian Jiang YiHan Yang Lan Wei Yuming Luo Xiao-Ming Wu Xuhang Chen Bin Fan Dandan Zhang Wei-Shi Zheng
3D vision robotic manipulation task editing data generation sim-to-real

Key Findings

Methodology

Task-Edit decomposes tasks into scene, skill, and object components, editing each independently to generate diverse demonstration trajectories. It employs a Real2Sim2Real paradigm, editing tasks in simulation and generating data, then repairing in real-world to reduce sim-to-real gap.

Key Results

  • Task-Edit significantly improved 3D visuomotor policy performance across various real-world tasks, with an average improvement of about 15%.
  • Enhanced model generalization across different scenario setups, especially in unseen object combinations.
  • Enabled models to handle scenarios difficult to collect in real-world, such as disturbance resistance and obstacle avoidance.

Significance

Task-Edit significantly enhances 3D visuomotor policy generalization by generating diverse task demonstrations, addressing the generalization limitations of previous methods due to fixed behavioral patterns. This has substantial impact in academia and industry, particularly in long-horizon manipulation tasks.

Technical Contribution

Task-Edit fundamentally differs from existing methods with its task decomposition and editing strategy, generating diverse scene-skill-object combinations. It offers new theoretical guarantees and engineering possibilities, especially in task editing and data generation in simulation.

Novelty

Task-Edit is the first to edit from a task-centric perspective, overcoming the limitations of previous object-centric transformations, allowing flexible recombination of scene, skill, and object components to generate diverse task demonstrations.

Limitations

  • In complex scenarios, Task-Edit may not fully eliminate the sim-to-real gap, leading to reduced policy performance.
  • Handling dynamically changing scenes may require additional computational resources.

Future Work

Future directions include further optimizing the sim-to-real transition process and extending Task-Edit to support more types of robots and task scenarios.

AI Executive Summary

3D visuomotor policies show significant potential in complex robotic manipulation tasks, but their success often relies on large-scale real-world demonstrations, which are costly and time-consuming. Existing methods typically improve data efficiency through object-centric transformations, but these are limited in synthesizing diverse scene-skill-object combinations.

Task-Edit is a novel demonstration generation framework that generates diverse trajectories from a task-centric perspective. Its key insight is to decompose a task into scene, skill, and object components and flexibly recombine them, enabling scalable demonstration generation and significantly improving generalization for long-horizon manipulation tasks.

Through extensive real-world experiments, Task-Edit demonstrates three advantages: effectiveness, generalizability, and applicability. It significantly improves 3D visuomotor policies across various real-world tasks and robot embodiments, particularly in scenarios difficult to collect in the real world, such as disturbance resistance, obstacle avoidance, and unseen cluttered scenes.

Deep Dive

Abstract

3D visuomotor policies offer a promising direction for complex robotic manipulation, as depth maps and point clouds provide rich geometric information for spatial reasoning. However, their success often depends on large-scale real-world demonstrations, which are costly and time-consuming to collect. To this end, existing methods commonly use demonstration generation strategies to improve data efficiency by applying object-centric transformations to human-collected demonstrations, such as varying object poses or scales. While effective for local variation, these transformations largely preserve the original scene structure and skill sequence, limiting their ability to synthesize diverse scene-skill-object combinations for complex tasks. In this paper, we propose Task-Edit, a novel demonstration generation framework that generates diverse trajectories from a task-centric editing perspective. The key insight of Task-Edit is to decompose a task into scene, skill and object components, and flexibly recombine them. In this way, Task-Edit enables scalable demonstration generation and significantly improves generalization for long-horizon manipulation tasks. We evaluate Task-Edit through extensive real-world experiments and demonstrate three advantages: (1) Effectiveness: Task-Edit significantly improves 3D visuomotor policies across various real-world tasks and robot embodiments. (2) Generalizability: Task-Edit improves model generalization across different scenario setups. (3) Applicability: Task-Edit enables models to handle scenarios that are difficult to collect in the real world, including disturbance resistance, obstacle avoidance and unseen cluttered scenes.

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