Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction

TL;DR

C4G introduces timestamp-conditioned learnable Gaussian tokens with transformer decoding, enabling efficient 4D scene reconstruction from monocular video without scene-specific optimization, reducing Gaussian count by orders of magnitude.

cs.CV πŸ”΄ Advanced 2026-05-30 117 views
Mungyeom Kim Minkyeong Jeon Honggyu An Jaewoo Jung Hyuna Ko Jisang Han Hyeonseo Yu Donghwan Shin Sunghwan Hong Takuya Narihira Kazumi Fukuda Yuki Mitsufuji Seungryong Kim
dynamic scene reconstruction 4D modeling neural rendering Gaussian primitives video diffusion

Key Findings

Methodology

The proposed C4G framework employs a set of learnable Gaussian query tokens conditioned on timestamps, decoded via a transformer decoder with full self-attention. Visual features are extracted from multi-frame videos using a pretrained VGGT backbone, then embedded with temporal positional encodings. These features and timestamp-conditioned queries interact within the transformer, producing a compact set of Gaussian parameters representing the scene at arbitrary times. To enhance rendering quality, a video diffusion model-based refinement module is integrated, which refines the generated images conditioned on input views. Additionally, a feature lifting mechanism maps 2D foundation model features into a 4D feature field, supporting point tracking and scene understanding. The entire pipeline is trained end-to-end, avoiding scene-specific optimization, and achieves high-fidelity dynamic scene reconstruction with significantly fewer Gaussians.

Key Results

  • On datasets such as DynaCheck, TUM-Dynamics, and NVIDIA, C4G outperforms existing methods like NeoVerse and MoSca, achieving PSNR scores of 15.64dB, 20.59dB at short temporal gaps, with a Gaussian count in the thousands, far fewer than traditional pixel-wise methods which use hundreds of thousands. The model maintains high-quality novel view synthesis even with large temporal gaps (βˆ†t=8), where PSNR only drops slightly to 19.23dB.
  • Quantitative evaluations on point tracking and 4D feature fields demonstrate that C4G captures scene-wide motion trajectories more accurately than pixel-based Gaussian models, validating its understanding of global scene dynamics.
  • Ablation studies confirm that the time-conditioned query design and attention mechanisms are crucial for reducing Gaussian redundancy and improving generalization across diverse scenes.

Significance

This work advances the field of dynamic scene reconstruction by providing a scalable, generalizable, and efficient framework that does not require scene-specific optimization. It addresses longstanding issues such as high computational costs, view-dependent biases, and limited temporal interpolation, making real-time or near-real-time 4D scene understanding feasible. The integration of a diffusion-based rendering enhancement further bridges the gap between geometric accuracy and visual fidelity, opening new avenues for applications in AR/VR, robotics, and content creation. Its ability to model scenes with fewer primitives and without camera pose information marks a significant step toward practical deployment.

Technical Contribution

The core technical innovation lies in the design of timestamp-conditioned learnable Gaussian query tokens that, combined with a transformer decoder, enable global motion modeling with a compact primitive set. This approach circumvents pixel-wise prediction's redundancy and view-dependent biases, providing a unified representation across time and views. The use of full self-attention ensures spatial and temporal coherence, while the feature lifting mechanism allows arbitrary foundation model features to be mapped into a 4D scene representation. The integration of a diffusion-based rendering refinement further enhances visual quality, making the entire pipeline both efficient and robust.

Novelty

This is the first work to incorporate timestamp-conditioned learnable Gaussian query tokens within a transformer framework for dynamic 4D scene reconstruction. Unlike prior pixel-wise high Gaussian count methods, C4G achieves a globally coherent, compact scene representation that generalizes across scenes and large temporal gaps. Its combination of global feature aggregation, temporal conditioning, and diffusion refinement represents a novel paradigm shift in the field, bridging the gap between efficiency and fidelity.

Limitations

  • Despite its strengths, the model struggles with scenes involving extremely rapid motion or complex occlusions, where the feature aggregation may not fully capture fine details or occluded regions.
  • The computational cost of full self-attention scales quadratically with feature map size, limiting scalability to very high-resolution inputs or large scenes without further optimization.
  • While camera pose independence is a strength, the geometric accuracy in large-scale scenes without explicit pose information can still be improved, possibly by integrating additional priors or multi-view cues.

Future Work

Future research could explore multi-scale attention mechanisms to improve efficiency and detail capture, incorporate multi-modal cues like depth and flow for better geometric fidelity, and extend the framework to multi-camera setups for large-scale scene understanding. Additionally, unsupervised or weakly supervised training strategies could further reduce reliance on annotated data, broadening real-world applicability.

AI Executive Summary

Reconstructing dynamic scenes in four dimensions from monocular videos has long been a fundamental challenge in computer vision. Traditional approaches relied heavily on scene-specific optimization, which, while capable of high-fidelity results, suffered from high computational costs, limited scalability, and poor generalization to new scenes. These methods often required hours of optimization per scene, making them impractical for large-scale or real-time applications. Recent advances in neural rendering, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), introduced powerful representations capable of high-quality static scene reconstruction. Extending these to dynamic scenes, however, posed additional challenges: how to model scene motion coherently across time, how to handle occlusions and view-dependent biases, and how to do so efficiently without scene-specific tuning.

In this context, the paper introduces C4G, a novel framework that leverages a set of timestamp-conditioned learnable Gaussian query tokens. These tokens are decoded via a transformer decoder with full self-attention, enabling the model to aggregate global multi-frame features into a compact set of 3D Gaussians representing the scene at any arbitrary time. This design effectively addresses the redundancy and view-dependence issues prevalent in pixel-wise high Gaussian count methods. The key innovation is conditioning the Gaussian queries on timestamps, which allows the model to produce temporally coherent scene representations without scene-specific optimization.

The authors further enhance the visual quality of the reconstructed scenes by integrating a video diffusion model-based rendering refinement module. This module refines the rendered images conditioned on input views, filling in high-frequency details and reducing artifacts. Moreover, the model employs a feature lifting mechanism, mapping 2D foundation model features into a 4D feature field, supporting point tracking and scene understanding tasks. The entire system is trained end-to-end, relying solely on photometric and auxiliary supervision signals like depth, normals, and motion tracking, without requiring camera pose information.

Experimental results demonstrate that C4G achieves state-of-the-art or competitive performance across multiple dynamic scene datasets, including DynaCheck, TUM-Dynamics, and NVIDIA. It significantly outperforms existing methods in novel view synthesis, maintaining high PSNR scores (~15.64dB) with far fewer Gaussians (thousands versus hundreds of thousands). The model exhibits robust temporal interpolation capabilities, with PSNR only slightly decreasing even at large temporal gaps (βˆ†t=8). Point tracking and 4D feature field evaluations confirm that C4G captures scene-wide motion trajectories more accurately than pixel-wise approaches, validating its understanding of global scene dynamics.

This work represents a major step forward in dynamic scene reconstruction, offering a scalable, generalizable, and efficient solution. Its ability to model scenes with fewer primitives, without scene-specific optimization, opens new possibilities for real-time applications in AR/VR, robotics, and content creation. The integration of diffusion-based refinement bridges the gap between geometric accuracy and visual fidelity, setting a new standard for neural dynamic scene modeling. Nonetheless, challenges remain in handling extremely fast motions, occlusions, and large-scale scenes, which motivate future research directions such as multi-scale attention, multi-modal cues, and unsupervised learning strategies.

Deep Dive

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Limitations & Outlook

What gaps remain?

While C4G demonstrates impressive capabilities, it faces limitations in scenes with extremely rapid motion or complex occlusions, where feature aggregation may not fully capture fine details or hidden regions. The quadratic complexity of full self-attention constrains scalability to very high resolutions or large scenes, necessitating further architectural optimizations. Additionally, the absence of explicit camera pose information can lead to geometric inaccuracies in large-scale environments, indicating a need for integrating pose estimation or multi-view cues. Future work should focus on multi-scale attention mechanisms, efficient attention variants, and multi-modal data fusion to address these issues.

Abstract

Dynamic scene reconstruction from monocular video remains a fundamental challenge in computer vision. Existing feed-forward methods predict 3D Gaussians pixel-wise for each frame, suffering from duplicated Gaussians and view-dependent biases that hinder effective learning of scene motion. We present C4G, a feed-forward 4D reconstruction framework built upon a compact set of timestamp-conditioned learnable Gaussian query tokens. Each token aggregates corresponding features across the full temporal context and decodes a 3D Gaussian whose position is modulated by the target timestamp, enabling globally coherent motion modeling without per-scene optimization. To capture fine-grained details, we further introduce a video diffusion model-based rendering enhancement module. Since our framework effectively aggregates features into Gaussians, we extend this capability to feature lifting, producing a 4D feature field that supports point tracking and dynamic scene understanding. C4G achieves strong novel-view synthesis performance using significantly fewer Gaussians and without requiring camera poses, while exhibiting stronger motion modeling and robustness to large temporal gaps.

cs.CV

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