AssetGen: Deployable 3D Asset Generation at Interactive Speed

TL;DR

AssetGen employs a VecSet diffusion framework, producing high-quality textured meshes in 30s suitable for real-time rendering.

cs.GR 🔴 Advanced 2026-05-22 72 views
Dilin Wang Xiaoyu Xiang Kihyuk Sohn Tom Monnier Yu-Ying Yeh Thu Nguyen-Phuoc Jiawen Zhang Yuchen Fan Antoine Toisoul Hyunyoung Jung Prithviraj Dhar Michael Bunnell Nikolaos Sarafianos Chuhang Zou Roman Shapovalov Andrea Vedaldi Rakesh Ranjan
3D generation real-time rendering deep learning model optimization interactive workflows

Key Findings

Methodology

AssetGen is based on a two-stage VecSet diffusion architecture, integrating GPU-based mesh simplification, normal baking, and multi-view texture synthesis. The diffusion process is accelerated via model distillation, reducing steps from 120 to 30, significantly boosting inference speed. MeshGen encodes dense point clouds with a conditional Variational Auto-Encoder (VAE) and employs Diffusion Transformer (DiT) for progressive denoising, generating detailed 3D shapes. Texture synthesis uses synchronized multi-view generation, combining GPU-accelerated backprojection and 3D inpainting to fuse views into a high-quality texture atlas. The entire system is optimized end-to-end through model distillation, kernel tuning, and pipeline parallelism, achieving 30-second asset creation.

Key Results

  • On H100 GPUs, AssetGen produces high-fidelity textured meshes with baked normals and UVs within 30 seconds, matching commercial quality. The Flash variant reduces latency to 14 seconds, enabling faster iteration. Blind human evaluations and quantitative benchmarks show superior detail reconstruction and texture consistency compared to open-source solutions. AssetBench and CharacterBench benchmarks quantify geometric and textural quality, demonstrating state-of-the-art performance.
  • Model distillation reduces diffusion steps from 120 to 30, with synchronized texture generation and GPU-accelerated post-processing ensuring rapid inference without quality loss. The system maintains detailed geometry and high-quality textures across diverse scenarios, including complex shapes and mobile deployment, validating its industrial applicability.
  • Across multiple tests, AssetGen excels in detail fidelity, texture coherence, and rendering quality, outperforming existing methods in speed and accuracy. The integrated pipeline enables real-time, high-quality 3D asset creation, supporting rapid prototyping and iterative design workflows.

Significance

This work addresses the longstanding bottleneck in 3D content creation—speed and deployability. By reducing asset generation from minutes to seconds, AssetGen transforms workflows in gaming, VR, and industrial design. Its ability to produce ready-to-render assets on mobile devices democratizes 3D content creation, fostering broader adoption of AI-assisted design. The end-to-end system optimization demonstrates how deep learning, combined with hardware-aware engineering, can revolutionize digital content pipelines, enabling scalable, automated, and high-fidelity 3D asset production for diverse industries.

Technical Contribution

The paper introduces a novel two-stage VecSet diffusion model, integrating model distillation and GPU-accelerated geometry processing to produce detailed 3D shapes rapidly. The end-to-end pipeline combines dense implicit surface prediction with explicit mesh post-processing, including hidden face removal, UV unwrapping, and normal baking, all optimized for real-time deployment. The synchronized multi-view texture synthesis, guided by a GPU-accelerated backprojection and inpainting, ensures high-quality texturing within strict latency constraints. These innovations collectively enable a practical, deployable system that balances speed, quality, and hardware efficiency.

Novelty

This is the first system capable of generating complete, textured 3D assets from a single image within 30 seconds, with integrated geometry and texture optimization for real-time use. Unlike prior work focusing solely on high-fidelity or slow pipelines, AssetGen combines dense implicit shape generation with explicit mesh processing and synchronized multi-view texture synthesis, all optimized via model distillation and GPU engineering. This holistic approach pushes the boundary of fast, high-quality 3D content creation suitable for interactive workflows and mobile deployment.

Limitations

  • Despite speed improvements, the system struggles with highly complex or highly detailed scenes, where fine geometric or textural details may be underrepresented. The reliance on a single reference image limits the diversity and accuracy in certain scenarios, especially with occlusions or ambiguous inputs. Hardware constraints still pose challenges for ultra-low latency or low-power devices. Future work should focus on enhancing robustness, multi-view input integration, and further model compression to broaden applicability.

Future Work

Future directions include integrating multi-view inputs for richer scene understanding, employing reinforcement learning for better detail control, and further reducing latency for edge devices. Exploring unsupervised or semi-supervised training could improve generalization to diverse asset types. Additionally, extending the pipeline to support dynamic scenes and animations will broaden application scope, making AssetGen a versatile tool for automated 3D content creation across industries.

AI Executive Summary

AssetGen marks a significant advancement in the field of 3D content generation, addressing the critical challenge of balancing quality, speed, and deployability. Traditional methods, while capable of producing detailed assets, often require extensive manual effort and long processing times, limiting their utility in fast-paced creative workflows. In contrast, AssetGen leverages a two-stage VecSet diffusion architecture, combined with GPU-accelerated post-processing, to generate high-fidelity, textured 3D meshes within approximately 30 seconds on high-end GPUs. Its core innovation lies in end-to-end system optimization, including model distillation that reduces diffusion steps from 120 to 30, and pipeline parallelism that minimizes latency without sacrificing detail.

Deep Analysis

Background

The evolution of 3D asset creation has been driven by increasing demands in gaming, AR/VR, and industrial design. Early methods relied on manual modeling, which is slow and labor-intensive. Recent advances include neural implicit representations like NeRFs, Gaussian Splatting, and mesh-based generative models, which improve quality but often lack real-time performance. Techniques such as Triplanes, Wavelet features, and primitive-based models have attempted to balance detail and efficiency. Despite these efforts, achieving rapid, high-quality, and deployable assets remains a challenge, especially on resource-constrained devices. The need for automated, fast, and scalable solutions has motivated research into diffusion-based models and GPU-accelerated geometry processing, culminating in systems like AssetGen.

Core Problem

Existing 3D generation methods face a trade-off between quality and speed. High-fidelity models often take minutes to generate, unsuitable for interactive workflows. Many approaches rely on multi-stage pipelines with manual steps, hindering scalability. The challenge is to produce detailed, ready-to-render assets within seconds, compatible with real-time engines and mobile platforms. Achieving this requires innovations in model architecture, inference acceleration, and integrated geometry and texture processing, which have not been fully realized in prior work.

Innovation

AssetGen introduces several key innovations: 1) a two-stage VecSet diffusion model for dense shape prediction, 2) GPU-based geometry post-processing including mesh simplification, hidden face removal, UV unwrapping, and normal baking, 3) synchronized multi-view texture synthesis with GPU-accelerated backprojection and inpainting, 4) end-to-end system optimization via model distillation, kernel tuning, and pipeline parallelism. These components work synergistically to deliver high-quality assets within strict latency constraints. The system supports two configurations—standard and Flash—tailored for quality and responsiveness, respectively. This holistic design enables rapid, scalable, and deployable 3D asset generation from a single image.

Methodology

  • �� Input a single image, extract features with DINOv2 encoder. • MeshGen encodes dense point clouds via a conditional VAE, then employs DiT diffusion transformer for progressive denoising, generating detailed shape latent codes. • Model distillation reduces diffusion steps from 120 to 30, accelerating inference. • The dense mesh undergoes GPU-based post-processing: hidden face removal, UV unwrapping, and normal baking. • Texture generation synthesizes multi-view images conditioned on the processed mesh, fused into a UV atlas via GPU backprojection and inpainting. • The entire pipeline is optimized through kernel tuning, parallel execution, and asynchronous data transfer, achieving sub-15 seconds latency in Flash mode.

Experiments

The evaluation uses AssetBench and CharacterBench benchmarks, measuring geometric fidelity and texture quality. On H100 GPUs, the system produces assets in ~30 seconds, with a 1024px texture resolution, comparable to commercial solutions. Human blind tests confirm superior detail and consistency. Ablation studies demonstrate the impact of diffusion step reduction, multi-view synchronization, and GPU-accelerated post-processing. The system performs robustly across diverse object categories and complex geometries, validating its industrial relevance and potential for real-time applications.

Results

AssetGen achieves high-fidelity 3D assets with baked normals and UVs in approximately 30 seconds, outperforming open-source methods in detail preservation and texture coherence. The Flash version reduces latency to 14 seconds, enabling rapid previews. Quantitative metrics show comparable or superior performance in shape accuracy, surface detail, and visual quality. User evaluations favor AssetGen for its realism and consistency, especially in complex scenes. The system maintains performance across various device constraints, demonstrating its scalability and practical deployment potential.

Applications

This technology enables instant creation of 3D models for gaming, AR/VR, and industrial prototyping. Developers can generate assets from a single reference image, streamlining workflows and reducing costs. It supports mobile and low-power devices, broadening accessibility. Future integration with interactive editing and multi-view inputs could further enhance creative control, making AssetGen a cornerstone for automated content pipelines in entertainment, manufacturing, and education.

Limitations & Outlook

While fast, the system may struggle with highly detailed or cluttered scenes, where fine textures or complex geometries are underrepresented. Dependence on single images limits accuracy in occluded or ambiguous cases. Hardware constraints still impose limits on ultra-low latency scenarios. Future work should focus on multi-view inputs, robustness to input quality, and further model compression to extend applicability to edge devices.

Plain Language Accessible to non-experts

想象你在厨房做菜。传统做菜需要准备很多食材、调料,还要花时间烹饪、摆盘,过程繁琐且耗时。而现在,有一种神奇的厨师,只需你给它一张菜谱图片,它就能在30秒内帮你做出一份漂亮的菜肴,配上色彩鲜明的装饰和细腻的味道。这个厨师用的是一种智能技术,能快速理解你的菜谱,自动生成菜肴的3D模型,包括形状、颜色和细节。它还会用GPU加速,把复杂的细节简化,确保菜肴看起来既丰富又逼真。这就像是把传统厨艺变成了自动化的快餐,让每个人都能轻松享受美味的“虚拟菜肴”。

ELI14 Explained like you're 14

你喜欢玩游戏吗?游戏里的角色和场景都需要很多复杂的模型。以前,制作这些模型需要艺术家花费几小时甚至几天,手工雕刻每个细节。而现在,有了AssetGen,就像有个超级快的机器人助手,只要你给它一张图片,它就能在短短30秒内帮你做出一个完整的3D模型,带着颜色和细节,能直接用在游戏里。它用一种叫扩散模型的智能算法,像是在不断猜测和完善模型,最后变得又快又好。它还会用GPU把模型的多余部分去掉,保证模型既漂亮又轻巧,能在手机或电脑上快速渲染。这样,游戏开发变得更快、更便捷,人人都能创造出自己喜欢的虚拟世界。

Glossary

VecSet

一种点集表示,结合法线信息,用于高效编码复杂几何形状,支持密集细节生成。

在MeshGen中,VecSet作为扩散模型的基础表示,用于生成密集的3D几何。

扩散模型

通过逐步去噪从随机噪声中生成目标数据的生成模型,广泛应用于图像和3D内容生成。

AssetGen利用扩散模型在VecSet空间中生成细节丰富的3D形状。

模型蒸馏

一种模型压缩技术,通过训练较小模型模仿大模型的输出,以提升推理速度和效率。

AssetGen将扩散采样步数从120降至30,显著加快推理速度。

GPU几何后处理

在GPU上实现的几何优化流程,包括隐藏面剔除、UV展开和法线烘焙,用于生成适合实时渲染的资产。

确保生成的模型在移动设备和实时场景中表现良好。

多视角纹理同步生成

同时从多个视角生成纹理图像,保证纹理在不同视角下的一致性和连续性。

提升纹理质量,减少视角切换时的瑕疵。

Open Questions Unanswered questions from this research

  • 1 如何进一步提升模型在极端复杂场景中的细节还原能力,特别是在遮挡和多物体交互情况下的表现。当前系统在多模态融合和多视角一致性方面仍有优化空间。

Applications

Immediate Applications

游戏内容快速制作

开发者只需一张参考图,即可在几秒到几十秒内生成完整的游戏资产,大幅缩短内容开发周期,支持移动端和PC端实时渲染。

虚拟现实场景快速搭建

VR内容创作者可以用系统快速生成丰富的场景和角色模型,提升虚拟环境的多样性和交互性,满足沉浸式体验需求。

Long-term Vision

自动化3D内容生产平台

未来将实现全流程自动化,从单图像输入到完整资产输出,无需人工干预,推动工业级虚拟内容的规模化生产。

Abstract

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We present AssetGen, a 3D generator that focuses instead on these two aspects. Given one reference image, in 30 seconds it produces a high-quality mesh with baked normals, a color texture, and a controlled polygon budget suitable for real-time rendering, including mobile use cases. The AssetGen Flash variant further reduces latency to 14 seconds for interactive and agentic creation loops. Our model generates the object geometry with a coarse-to-refine VecSet framework, which implements mesh simplification, cleaning, and normal baking on the GPU, and a fast parallel UV unwrapping. It then generates textures in a multi-view fashion, followed by backprojection and 3D inpainting. Model distillation, kernel optimization, and pipeline parallelization are co-designed to accelerate the system end-to-end. We introduce numerous automated and blind human evaluations and demonstrate competitive visual quality against leading commercial solutions in 30 seconds and preview-quality results in less than 15 seconds. The final result is a system that supports AI-assisted, deployable 3D content creation in interactive workflows.

cs.GR cs.AI cs.CV