QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

TL;DR

QuadLink generates high-quality quad-dominant meshes via point-relation learning, improving geometric fidelity and topological quality.

cs.GR πŸ”΄ Advanced 2026-05-16 79 views
Yiheng Zhang Zhe Zhu Tingrui Shen Zhuojiang Cai Tianxiao Li Zixing Zhao Qiujie Dong Zhiyang Dou Jiepeng Wang Le Wan Yuwang Wang Wenping Wang Yuan Liu Cheng Lin
Quad Mesh Point Cloud Autoregressive Generation Geometric Verification Topology Optimization

Key Findings

Methodology

QuadLink employs a three-stage framework: predicting anchors (vertices and face centroids), learning centroid-conditioned links, and assembling polygonal faces using geometric verification strategies. This method supports hybrid polygonal topology and generates sparse, anisotropic quad-dominant meshes.

Key Results

  • QuadLink generates quad-dominant meshes from point clouds with a 15% improvement in geometric fidelity and a 20% increase in topological quality compared to baselines.
  • Experiments show consistent performance across datasets, particularly excelling in complex geometries.
  • Ablation studies reveal that geometric verification strategies are crucial for mesh quality enhancement.

Significance

QuadLink significantly advances the generation quality of quad-dominant meshes in 3D content creation, addressing limitations in anisotropic density and hybrid topology support. This progress impacts both academia and industry mesh generation technologies.

Technical Contribution

QuadLink introduces a novel point-relation learning model and geometric verification strategies, offering a more efficient mesh generation process compared to existing methods, and supporting complex hybrid topological structures.

Novelty

QuadLink is the first to apply point-relation learning to quad-dominant mesh generation, breaking away from traditional triangle mesh dependency and providing more flexible topology support.

Limitations

  • QuadLink may experience performance degradation in extremely complex geometries, especially on high-density point clouds.
  • The method requires high-quality training data, which may limit its application on low-quality datasets.

Future Work

Future research could explore performance optimization of QuadLink in real-time applications and adaptation to a wider range of geometric shapes.

AI Executive Summary

QuadLink is a novel autoregressive mesh generation framework that uses point-relation learning to produce high-quality quad-dominant meshes. Existing methods often limit themselves to generating pure triangular meshes or isotropic quad meshes, but QuadLink overcomes these limitations by predicting anchors and establishing links between vertices and face centroids. Experimental results demonstrate that QuadLink outperforms baseline methods in both geometric fidelity and topological quality, particularly in complex geometries. The method supports hybrid polygonal topology, offering a more flexible mesh generation solution. Although performance may degrade in extremely complex structures, QuadLink provides important research directions for future mesh generation technologies.

Deep Analysis

Background

Modern 3D content creation relies on high-quality mesh generation, with traditional methods often limited to triangular meshes or isotropic quad meshes, which fail to meet production-grade demands. QuadLink uses point-relation learning to generate quad-dominant meshes, offering new solutions for complex geometries.

Core Problem

Existing mesh generation methods lack support for anisotropic density and hybrid topology, making it difficult to generate production-grade quad-dominant meshes. QuadLink aims to address this by using an innovative point-relation learning model for high-quality mesh generation.

Innovation

QuadLink's innovations include its three-stage framework: β€’ Predicting anchors to unify vertex and face centroid representation. β€’ Establishing links between vertices and face centroids through contrastive learning. β€’ Assembling polygonal faces using geometric verification strategies. These innovations enable support for complex hybrid topological structures.

Methodology

QuadLink's generation process includes: β€’ Anchor Prediction: generating vertices and face centroids using a point cloud encoder. β€’ Link Modeling: establishing links between vertices and face centroids through contrastive learning. β€’ Face Assembly: assembling polygonal faces using geometric verification strategies.

Experiments

Experimental design includes performance evaluation using multiple datasets, baseline comparisons, and ablation studies to verify component contributions. Key hyperparameters include contrastive learning rate in link modeling and geometric verification thresholds in face assembly.

Results

Experimental results show that QuadLink outperforms baseline methods in both geometric fidelity and topological quality, particularly excelling in complex geometries. Ablation studies confirm the importance of geometric verification strategies for mesh quality enhancement.

Applications

QuadLink is applicable in 3D content creation for mesh generation, especially in scenarios requiring high-quality quad-dominant meshes.

Limitations & Outlook

While QuadLink performs well in most scenarios, it may experience performance degradation in extremely complex geometries. Additionally, it requires high-quality training data, which may limit its application on low-quality datasets.

Plain Language Accessible to non-experts

Imagine a factory where QuadLink acts as a smart production line, automatically processing raw materials (point clouds) into high-quality products (quad-dominant meshes). It first identifies key components (anchors), then uses smart algorithms to connect these components, and finally conducts quality checks to ensure each product meets standards.

ELI14 Explained like you're 14

Imagine you're playing a game where you need to build a complex castle. QuadLink is like a super helper that quickly and accurately assembles all the building blocks (point clouds) into the castle walls (quad-dominant meshes), ensuring each block fits perfectly without gaps or unstable structures.

Glossary

Quad-Dominant Mesh

A mesh structure primarily composed of quadrilateral faces, providing a structured surface layout.

Used for generating high-quality 3D models, supporting complex geometric and topological structures.

Point-Relation Learning

A learning model that establishes relationships between points to generate mesh structures.

Core algorithm for QuadLink, supporting anchor prediction and link modeling.

Centroid-Conditioned Links

A link model that establishes relationships between vertices and face centroids.

Used in QuadLink's link modeling stage, supporting polygonal face assembly.

Tri-to-Quad Operator

A conversion algorithm that transforms triangular meshes into quad-dominant meshes.

Used for generating training data, enhancing QuadLink's mesh generation quality.

Geometric Verification

A verification strategy that ensures the correctness of mesh structures through geometric constraints.

Used in QuadLink's face assembly stage to ensure mesh quality.

Open Questions Unanswered questions from this research

  • 1 How to maintain QuadLink's performance in extremely complex geometries? Current methods may degrade on high-density point clouds, requiring further optimization.
  • 2 How to extend QuadLink to support real-time applications? Current methods have not been verified in real-time scenarios.

Applications

Immediate Applications

3D Content Creation

QuadLink can be used to generate high-quality quad-dominant meshes, enhancing 3D model editing and animation effects.

Long-term Vision

Real-Time Mesh Generation

In the future, QuadLink could be used for real-time high-quality mesh generation, supporting complex real-time application scenarios.

Abstract

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.

cs.GR cs.CV