Parallelised Differentiable Straightest Geodesics for 3D Meshes

TL;DR

Introduced a GPU-parallelized differentiable straightest geodesics algorithm, enhancing efficiency and accuracy for learning on 3D meshes.

cs.CV 🔴 Advanced 2026-03-17 2 views
Hippolyte Verninas Caner Korkmaz Stefanos Zafeiriou Tolga Birdal Simone Foti
differentiable geometry 3D meshes GPU parallelization geodesics machine learning

Key Findings

Methodology

The study presents a differentiable framework for computing exponential maps on 3D meshes, called straightest geodesics. By introducing an extrinsic proxy function and a geodesic finite differences scheme, the differentiability of the exponential map is achieved. This method is parallelized on the GPU, significantly improving computational efficiency.

Key Results

  • On large batch sizes, the CUDA implementation is two orders of magnitude faster than existing methods, with comparable accuracy.
  • The introduced adaptive geodesic convolution dynamically learns patch sizes during training, outperforming fixed-patch methods.
  • The proposed Mesh-LBFGS optimizer shows faster convergence and superior minimization performance in computing centroidal Voronoi tessellations.

Significance

By introducing a differentiable straightest geodesics method, this study addresses the efficiency and accuracy issues of traditional methods for learning on 3D meshes. Its GPU parallelization significantly accelerates computations, advancing the application of geometric deep learning in non-Euclidean domains.

Technical Contribution

Technical contributions include the implementation of a differentiable straightest geodesics method, the proposal of an adaptive geodesic convolution layer, and an LBFGS-based optimizer. These innovations provide new theoretical guarantees and engineering possibilities for geometric deep learning.

Novelty

This method is the first to achieve differentiability of straightest geodesics and significantly improves computational efficiency through GPU parallelization, offering notable innovations compared to existing methods.

Limitations

  • Performance may be affected on meshes with small holes and defects.
  • The backward pass with the GFD scheme is computationally expensive.

Future Work

Future work could include validating the method's effectiveness on more complex geometries and exploring its applications in other non-Euclidean domains.

AI Executive Summary

Machine learning in non-Euclidean domains has long been a challenge, particularly for geometrically accurate learning on 3D meshes. Existing methods fall short in computational efficiency and accuracy. This study proposes a novel differentiable straightest geodesics method, achieving efficient computation of exponential maps through GPU parallelization.

The method introduces an extrinsic proxy function and a geodesic finite differences scheme to achieve differentiability of the exponential map. Experimental results show that the method is two orders of magnitude faster on large batch sizes compared to existing methods, with comparable accuracy. Additionally, the proposed adaptive geodesic convolution layer and Mesh-LBFGS optimizer perform excellently in various applications.

However, the method may encounter performance issues when dealing with meshes with small holes and defects. Future research directions include validating the method's effectiveness on more complex geometries and exploring its applications in other non-Euclidean domains.

Deep Analysis

Background

As machine learning extends into non-Euclidean domains, geometric deep learning on 3D meshes has become a research hotspot. However, existing methods fall short in geometric accuracy and computational efficiency, limiting their widespread use in practical applications.

Core Problem

The core problem is efficiently computing exponential maps on 3D meshes. Traditional methods rely on precomputed Riemannian operators or slow numerical solvers, which are inadequate for modern learning and optimization frameworks.

Innovation

This study's innovation lies in proposing a differentiable straightest geodesics method, significantly improving computational efficiency through GPU parallelization. The method introduces an extrinsic proxy function and a geodesic finite differences scheme to achieve differentiability of the exponential map.

Methodology

  • �� Proposed the straightest geodesics method for differentiability of exponential maps.
  • �� Achieved backpropagation through extrinsic proxy function and geodesic finite differences scheme.
  • �� Implemented parallelization on GPU, significantly improving computational efficiency.

Experiments

Experiments were conducted on multiple meshes with varying face counts, showing that the CUDA implementation is two orders of magnitude faster than existing methods, with comparable accuracy. The experiments also tested the performance of the adaptive geodesic convolution and Mesh-LBFGS optimizer.

Results

Results show that the CUDA implementation is two orders of magnitude faster than existing methods. The adaptive geodesic convolution dynamically learns patch sizes during training, outperforming fixed-patch methods. The Mesh-LBFGS optimizer shows faster convergence in computing centroidal Voronoi tessellations.

Applications

The method can enhance the efficiency and accuracy of geometric deep learning in non-Euclidean domains, particularly for applications on 3D meshes, such as computing centroidal Voronoi tessellations.

Limitations & Outlook

While the method performs well in most cases, it may encounter performance issues when dealing with meshes with small holes and defects. Additionally, the backward pass with the GFD scheme is computationally expensive.

Plain Language Accessible to non-experts

Imagine walking through a complex maze where the walls are made of triangular panels. You need to find the shortest path, but at each turn, you must consider the angles of the walls. Our algorithm acts like a smart navigation system that quickly calculates the best path and tells you how to adjust your direction at each turn. By using powerful graphics cards, we can calculate thousands of paths simultaneously, allowing you to find your way out of the maze quickly.

ELI14 Explained like you're 14

Imagine you're playing a 3D game where your character is adventuring in a world made of triangles. To find the shortest path, you need a super-smart navigation assistant. This assistant not only tells you where to go but also quickly adjusts the route when you change direction. By using powerful graphics cards, this assistant can help many characters find the best path at the same time, making your gaming experience smoother!

Glossary

Riemannian Geometry

Studies the geometric properties of surfaces and multi-dimensional spaces, particularly geodesics and curvature.

Used to define geodesics and exponential maps on meshes.

Geodesic

The shortest path between two points on a surface.

Used to compute exponential maps on meshes.

Exponential Map

Maps a tangent vector to a point on the surface.

Core algorithm for computing paths on meshes.

CUDA

A parallel computing platform and programming model developed by NVIDIA.

Used to accelerate geodesic computations.

Finite Differences

A numerical method used to approximate derivatives.

Used to achieve differentiability of exponential maps.

Open Questions Unanswered questions from this research

  • 1 How can the method's effectiveness be validated on more complex geometries?
  • 2 What is the potential for applying this method in other non-Euclidean domains?

Applications

Immediate Applications

3D Mesh Optimization

Can be used to enhance the efficiency of geometric deep learning on 3D meshes, applicable to computing centroidal Voronoi tessellations.

Long-term Vision

Widespread Applications in Non-Euclidean Domains

The method has potential applications in other non-Euclidean domains, such as biomedical imaging and geosciences.

Abstract

Machine learning has been progressively generalised to operate within non-Euclidean domains, but geometrically accurate methods for learning on surfaces are still falling behind. The lack of closed-form Riemannian operators, the non-differentiability of their discrete counterparts, and poor parallelisation capabilities have been the main obstacles to the development of the field on meshes. A principled framework to compute the exponential map on Riemannian surfaces discretised as meshes is straightest geodesics, which also allows to trace geodesics and parallel-transport vectors as a by-product. We provide a parallel GPU implementation and derive two different methods for differentiating through the straightest geodesics, one leveraging an extrinsic proxy function and one based upon a geodesic finite differences scheme. After proving our parallelisation performance and accuracy, we demonstrate how our differentiable exponential map can improve learning and optimisation pipelines on general geometries. In particular, to showcase the versatility of our method, we propose a new geodesic convolutional layer, a new flow matching method for learning on meshes, and a second-order optimiser that we apply to centroidal Voronoi tessellation. Our code, models, and pip-installable library (digeo) are available at: circle-group.github.io/research/DSG.

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