GraspADMM: Improving Dexterous Grasp Synthesis via ADMM Optimization

TL;DR

Proposes GraspADMM, using ADMM to optimize multi-objective dexterous grasping, achieving 15% success rate improvement.

cs.RO 🔴 Advanced 2026-03-14 15 views
Liangwang Ruan Jiayi Chen He Wang Baoquan Chen
robot manipulation grasp optimization ADMM multi-objective simulation

Key Findings

Methodology

The approach extends Dexonomy by integrating ADMM, decoupling target contact points on the object from actual hand contacts. It alternates between optimizing object-side target points to maximize grasp stability and adjusting hand pose via MuJoCo simulation to ensure collision-free, kinematically feasible grasps. The framework employs an augmented Lagrangian to split the problem into subproblems, updating target points with gradient descent and hand pose with physics simulation. This decoupling avoids backpropagation through discontinuous physics, enabling efficient, robust optimization of multiple grasp metrics simultaneously.

Key Results

  • On a benchmark of over 5600 objects, success rate improved by 15% over Dexonomy, reaching 74.6%. In type-aware tasks, success increased by roughly 100%, with success rates exceeding 60%. The method maintains zero penetration depth and high diversity, even under low-friction conditions (μ=0.1), where prior methods fail. Ablation studies confirm the importance of variable decoupling, with faster convergence and fewer penetrations.
  • Quantitative metrics show GSR (grasp success rate) rose from 60.5% to 74.6%, OSR (object success rate) from 96.5% to 97.2%. Contact link number (CLN) increased, indicating more stable, multi-link contacts. The approach outperforms baselines across diverse scenarios, demonstrating superior stability and robustness.
  • Ablation experiments reveal that decoupling target contact points from hand pose is crucial for performance gains. The method excels in complex, low-friction environments, maintaining high success rates and contact quality, validating its practical robustness.

Significance

This work addresses longstanding challenges in high-DoF dexterous grasping by combining sampling diversity, physics-based collision handling, and multi-objective optimization. It advances the field by enabling stable, collision-free, and diverse grasps efficiently, with broad implications for industrial automation, service robotics, and autonomous manipulation. The framework bridges the gap between sampling-based methods and gradient-based optimization, setting a new standard for high-quality robotic grasp synthesis.

Technical Contribution

The key innovation is the application of ADMM to decouple grasp metric optimization from collision constraints, avoiding the need for gradient backpropagation through physics. This allows independent, efficient updates of target contact points and hand pose, leveraging gradient descent and physics simulation respectively. The approach significantly improves convergence speed, success rate, and stability, and can be extended to other high-DoF manipulation tasks. It also introduces a practical alternating solver that combines differentiable metrics with penetration-free hand updates.

Novelty

This is the first work to embed ADMM in dexterous grasp synthesis, explicitly decoupling contact point optimization from collision handling. Unlike prior methods relying solely on sampling or gradient-based physics, it combines the strengths of both, enabling multi-objective optimization with guaranteed collision avoidance. The variable splitting strategy and the integration with MuJoCo for hand updates represent a novel paradigm in high-DoF grasp planning.

Limitations

  • The method depends on high-quality initial templates; poor templates can degrade performance. Computational cost remains high, especially in real-time applications. The reliance on physics simulation limits scalability in complex, non-rigid environments. Physical uncertainties and sensor noise in real robots may reduce transferability. Further work is needed to optimize runtime and adapt to dynamic, real-world scenarios.

Future Work

Future directions include integrating learning-based models for rapid template generation, adaptive parameter tuning for better real-time performance, and extending the framework to multi-robot coordination and non-rigid objects. Enhancing physical realism and robustness in real hardware, along with reducing computational overhead, will be key to deploying this approach in practical robotic systems.

AI Executive Summary

High-quality dexterous grasping remains a core challenge in robotics, especially for high-DoF robotic hands. Existing approaches often struggle to balance grasp diversity, kinematic feasibility, and dynamic stability simultaneously. Sampling-based methods like Dexonomy have made strides by leveraging dense sampling and simulator-based collision resolution, but their reliance on fixed contact points limits their adaptability and stability. Gradient-based methods can optimize grasp metrics directly but often suffer from collision penetrations due to simplified contact models.

This paper introduces GraspADMM, a novel framework that integrates the Alternating Direction Method of Multipliers (ADMM) into grasp synthesis. The key innovation is the decoupling of target contact points on the object from the actual hand contact locations, enabling independent optimization of grasp stability and collision avoidance. The process involves iteratively updating target contact points via gradient descent to maximize dynamic stability, while using MuJoCo physics simulation to adjust hand pose and ensure collision-free contact. The augmented Lagrangian formulation allows these subproblems to be solved efficiently and robustly, avoiding the pitfalls of backpropagating through discontinuous physics.

Extensive experiments on a benchmark of over 5600 objects demonstrate that GraspADMM significantly outperforms state-of-the-art methods, achieving a 15% absolute improvement in grasp success rate and nearly doubling success in type-aware tasks. It maintains zero penetration depth and high contact diversity even under extreme low-friction conditions, showcasing its robustness. The framework’s ability to balance multiple objectives efficiently opens new avenues for autonomous robotic manipulation, industrial automation, and service robotics.

Looking ahead, integrating learning-based modules for faster template initialization, optimizing runtime performance, and extending to dynamic, real-world scenarios will further enhance its practicality. Overall, GraspADMM sets a new benchmark in high-DoF grasp synthesis, combining sampling diversity, physics-based collision handling, and multi-objective optimization into a unified, effective solution.

Deep Analysis

Background

机器人抓取技术经历了从简单夹持到复杂灵巧操作的演变。早期多采用解析几何和力闭合等指标,结合采样方法实现有限的高效性。近年来,深度学习推动了数据驱动的抓取策略,但高自由度手部的运动规划仍面临运动学限制、碰撞检测和稳定性难题。Dexonomy等结合采样和仿真,提升了多样性和碰撞处理,但固定接触点限制了动态稳定性和运动灵活性。当前,如何在保证多样性、运动学可达性和动态稳定性同时实现高效优化,仍是研究热点。

Core Problem

高自由度手部抓取面临多目标冲突:一方面需要多样性以适应不同物体,另一方面要求运动学可达性和动态稳定性。现有方法多依赖固定接触点或单一优化策略,导致穿透、稳定性差或效率低下。如何在保证碰撞无穿透的同时,优化多目标指标,成为关键难题。尤其在复杂环境和极端物理条件下,传统方法难以满足实际需求。

Innovation

引入ADMM,将目标接触点和实际接触点解耦,分别优化以提升效率和鲁棒性。具体创新包括:

  • �� 目标点优化:在物体表面动态调整接触点,最大化抓取的动态稳定性;
  • �� 手部运动调整:利用物理仿真确保手运动的碰撞无穿透,满足运动学限制;
  • �� 双变量交替优化:通过交替更新目标点和手部姿态,有效平衡多目标需求。结合采样多样性和仿真验证,显著提升成功率。

Methodology

  • �� 初始化:利用模板和采样策略,建立手部与物体的初始接触关系。• 目标点优化:在物体表面通过梯度下降调整目标接触点,最大化动态稳定性指标。• 手部运动调整:在MuJoCo仿真中,通过虚拟弹簧力调节手部姿态,确保接触点的运动学可达性。• 双变量更新:利用拉格朗日乘子法(ADMM)交替优化目标点和手部姿态,有效平衡多目标需求。• 终止条件:达到预设收敛标准或最大迭代次数,输出优化后的手部姿态。

Experiments

在5600多个对象上进行大规模测试,比较基线Dexonomy和其他方法。采用成功率(GSR)、物体成功率(OSR)、接触距离一致性(CDC)等指标,验证在不同场景和极端低摩擦条件下的性能。参数设置包括:目标点优化步长、虚拟弹簧刚度、仿真步数等。还进行消融实验,验证目标点优化和运动解耦的贡献。

Results

实验结果显示,GraspADMM在成功率上比Dexonomy提升15%,在类型感知任务中成功率几乎翻倍。接触一致性和多关节接触数显著优于对比方法,且在低摩擦环境中依然保持稳定。消融分析表明,变量解耦是性能提升的关键因素。整体性能在复杂场景和多样化抓取类型中表现出色,验证了其广泛适用性。

Applications

该方法适用于工业自动化、服务机器人、仓储物流等场景,尤其在复杂环境和多样物体抓取任务中表现优异。依赖于高质量模板和仿真环境,未来结合学习模型可实现端到端自主优化,推动机器人自主操作的智能化。

Limitations & Outlook

目前主要在仿真环境验证,实际硬件中存在传感误差和执行偏差,影响效果。算法计算成本较高,尤其在实时应用中仍需优化。极端复杂物理环境(如非刚性或极低摩擦)仍存在穿透和稳定性不足的问题,未来需结合学习增强模型进行改进。

Plain Language Accessible to non-experts

想象你在厨房做饭,准备各种食材和工具。每次做菜都要找到合适的工具和食材放置位置,确保它们不会碰撞或掉落。传统方法就像用手去随机抓取食材,有时候会碰到锅或弄翻东西,效率低且容易出错。现在,研究人员设计了一套智能系统,像有个聪明的助手,能提前规划好放置位置,并用虚拟弹簧让手稳稳地拿起食材,确保不会碰撞或掉落。这个系统不断调整放置点和手的动作,直到找到最稳妥的方案。经过多次尝试,它能在不同的厨房环境中都表现出色,无论是滑溜的油面还是狭窄的空间,都能稳稳抓住食材。这就像有个超级聪明的厨师助手,帮你做饭变得更快、更安全、更有趣。

ELI14 Explained like you're 14

想象你在玩一个超级复杂的拼图游戏,你需要用手把拼图块放到正确的位置,但每次放的时候都要确保不会碰到其他块或掉下来。以前的方法就像随便试,可能会碰到别的块或放不稳。而现在,有个聪明的机器人助手,它会提前告诉你每个拼图块应该放在哪个位置,然后用一种特别的方式调整手的动作,让它既能准确放到位置,又不会碰到其他块。这个助手会不断调整自己,直到找到最稳妥的方法。它还会用一种虚拟的弹簧,把手和拼图块连接起来,让手稳稳地抓住块,不会掉下来。这样一来,无论拼图多复杂,它都能帮你轻松完成,既快又稳,像个超级厉害的拼图高手!

Glossary

ADMM (交替方向乘子法)

一种优化算法,将复杂问题拆分成子问题交替求解,提升效率与稳定性。

在论文中用于解耦目标优化和碰撞检测。

力闭合 (Force Closure)

判断抓取是否能通过接触力实现对物体的完全控制。

作为抓取质量的评估指标。

MuJoCo

一种高性能物理仿真平台,用于模拟机器人运动和碰撞检测。

在手部运动调整和碰撞检测中应用。

接触点优化

动态调整手与物体接触点以提升抓取稳定性。

在目标点优化阶段实现。

运动学可达性

手部姿势是否能在不穿透的情况下达到目标位置。

保证手部运动的合理性。

Open Questions Unanswered questions from this research

  • 1 如何在实际硬件中快速实现高效的碰撞检测与运动控制,仍需优化算法的实时性。
  • 2 在复杂非刚性物理环境下,如何确保抓取的稳定性和鲁棒性,仍是未来挑战。

Applications

Immediate Applications

工业自动化

用于自动装配线上的高自由度机器人,提升抓取效率和稳定性,减少误差。

Long-term Vision

自主机器人系统

实现自主学习和适应各种复杂环境下的高质量抓取,推动机器人普及到家庭、医疗等领域。

Abstract

Synthesizing high-quality dexterous grasps is a fundamental challenge in robot manipulation, requiring adherence to diversity, kinematic feasibility (valid hand-object contact without penetration), and dynamic stability (secure multi-contact forces). The recent framework Dexonomy successfully ensures broad grasp diversity through dense sampling and improves kinematic feasibility via a simulator-based refinement method that excels at resolving exact collisions. However, its reliance on fixed contact points restricts the hand's reachability and prevents the optimization of grasp metrics for dynamic stability. Conversely, purely gradient-based optimizers can maximize dynamic stability but rely on simplified contact approximations that inevitably cause physical penetrations. To bridge this gap, we propose GraspADMM, a novel grasp synthesis framework that preserves sampling-based diversity while improving kinematic feasibility and dynamic stability. By formulating the refinement stage using the Alternating Direction Method of Multipliers (ADMM), we decouple the target contact points on the object from the actual contact locations on the hand. This decomposition allows the pipeline to alternate between updating the target object points to directly maximize dynamic grasp metrics, and adjusting the hand pose to physically reach these targets while strictly respecting collision boundaries. Extensive experiments demonstrate that GraspADMM significantly outperforms state-of-the-art baselines, achieving a nearly 15\% absolute improvement in grasp success rate for type-unaware synthesis and roughly a 100\% relative improvement in type-aware synthesis. Furthermore, our approach maintains robust, physically plausible grasp generation even under extreme low-friction conditions.

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