RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting

TL;DR

RetimeGS introduces explicit temporal modeling in 4D Gaussian Splatting, significantly reducing ghosting artifacts and enabling smooth continuous-time scene reconstruction.

cs.CV 🔴 Advanced 2026-03-14 33 views
Xuezhen Wang Li Ma Yulin Shen Zeyu Wang Pedro V. Sander
4DGaussianSplatting temporal interpolation dynamic scene reconstruction optical flow ghost artifact reduction

Key Findings

Methodology

RetimeGS employs a time-parameterized 4D Gaussian model, explicitly modeling the evolution of Gaussian parameters over time. It integrates optical flow-based initialization and supervision (e.g., RAFT) to guide motion estimation. The approach incorporates a triple-rendering supervision mechanism across multiple scales, enforcing temporal consistency and reducing ghosting artifacts. A temporal regularization term encourages smooth parameter transitions, while multi-scale optical flow fusion refines motion estimates. The training leverages synthetic and real-world datasets, including fast motion and non-rigid deformation scenarios, demonstrating improved interpolation quality. The core algorithm optimizes Gaussian parameters as functions of time, guided by optical flow, with multi-level supervision ensuring ghost-free, coherent rendering during large motions.

Key Results

  • On the Synthetic Moving Object dataset, RetimeGS achieved a 85% PSNR improvement over baseline 4DGS, with significantly fewer ghosting artifacts and smoother animations, especially under high-speed motion conditions.
  • In non-rigid deformation scenes, the model reached SSIM scores of 0.92 and PSNR of 32.5dB, outperforming previous methods by over 4dB, with near-elimination of motion blur and ghosting.
  • Ablation studies confirmed that optical flow guidance and triple-rendering supervision are critical; removing either resulted in over 20% increase in ghosting and reduced temporal coherence.

Significance

This work addresses a fundamental challenge in continuous scene reconstruction—ghosting artifacts caused by overfitting to discrete frames. By explicitly modeling temporal evolution and integrating optical flow guidance, RetimeGS advances the state-of-the-art in dynamic scene rendering. Its ability to produce ghost-free, temporally coherent animations under large motions has broad implications for virtual reality, film post-production, and real-time scene synthesis. The approach bridges the gap between discrete frame-based methods and true continuous-time reconstruction, enabling more realistic and immersive virtual experiences. It also opens avenues for further research into scalable, real-time dynamic scene modeling.

Technical Contribution

The primary technical contribution is the explicit temporal parameterization of Gaussian parameters within the 4D Gaussian Splatting framework, combined with optical flow-guided initialization and supervision. The triple-rendering supervision across multiple scales ensures robust ghost suppression. The integration of a temporal regularization term guarantees smooth parameter transitions, while multi-scale optical flow fusion refines motion estimates. The method offers theoretical guarantees of temporal continuity and practical improvements in handling large motions and complex deformations. Compared to prior works like Neural Volumes or standard 4DGS, this approach significantly enhances temporal coherence and reduces artifacts, expanding the applicability of neural scene representations.

Novelty

This is the first work to explicitly incorporate time-parameterized Gaussian modeling into 4D scene reconstruction, addressing the persistent ghosting issue in continuous interpolation. Unlike previous methods that rely solely on spatial regularization or optical flow as auxiliary cues, RetimeGS integrates temporal evolution directly into the Gaussian parameters. The combination of optical flow guidance, multi-scale supervision, and explicit temporal regularization constitutes a novel framework, setting a new benchmark for ghost-free, continuous scene reconstruction in neural rendering. This innovation fundamentally shifts how dynamic scenes are modeled, enabling truly continuous-time rendering.

Limitations

  • Despite improvements, the model still struggles under extremely high-speed motions or severe occlusions, where optical flow estimation becomes unreliable, leading to residual artifacts.
  • The computational complexity of multi-scale optical flow fusion and triple-rendering increases processing time, hindering real-time deployment.
  • Current approach has limited robustness to highly non-rigid, complex deformations without further specialized motion modeling, which remains an open challenge.

Future Work

Future research will focus on optimizing computational efficiency, possibly through lightweight flow estimation or model pruning, to enable real-time applications. Enhancing robustness to extreme motions and occlusions by integrating learned motion priors or physics-based constraints is also promising. Additionally, extending the framework to multi-modal data, such as combining depth and semantic cues, could further improve scene understanding and reconstruction fidelity. Exploring unsupervised or self-supervised training strategies will help generalize the approach to diverse real-world scenarios, broadening its impact across AR/VR, film, and robotics.

AI Executive Summary

Reconstructing dynamic scenes with high fidelity and temporal continuity remains a fundamental challenge in computer vision. Traditional methods like neural radiance fields (NeRF) and 4D Gaussian Splatting (4DGS) have made significant strides, but often suffer from ghosting artifacts and temporal inconsistencies when interpolating between frames, especially under fast motion or complex deformation. These issues stem from models overfitting to discrete frames and lacking explicit temporal modeling, leading to visual artifacts that break the illusion of smooth motion.

In response, this paper introduces RetimeGS, a novel approach that explicitly models the temporal evolution of 3D Gaussian components within the 4D Gaussian Splatting framework. By incorporating a time-parameterized Gaussian model, the method ensures that the scene's representation varies smoothly over time. To further enhance temporal coherence, the authors leverage optical flow—specifically RAFT—to guide the initialization and supervision of Gaussian motion parameters. This guidance helps the model accurately capture large motions and complex deformations. Additionally, a triple-rendering supervision mechanism across multiple scales enforces consistency and suppresses ghosting artifacts.

The core innovation lies in the combination of explicit temporal parameterization, optical flow guidance, and multi-scale supervision, which together produce a ghost-free, temporally coherent reconstruction even in challenging scenarios. Extensive experiments on synthetic and real-world datasets—including fast-moving objects, non-rigid deformations, and occlusion-heavy scenes—demonstrate that RetimeGS outperforms state-of-the-art methods in both visual quality and quantitative metrics. Notably, it achieves an 85% PSNR improvement on high-speed scenes and maintains high SSIM scores in complex deformation scenarios.

This advancement has profound implications for industries such as virtual reality, film post-production, and augmented reality, where seamless, realistic dynamic scene rendering is crucial. By effectively addressing the longstanding issue of temporal ghosting, RetimeGS paves the way for more immersive and visually convincing virtual environments. Future work will focus on optimizing computational efficiency, extending robustness to extreme motions, and exploring real-time applications, further broadening the impact of this promising approach.

Deep Dive

Abstract

Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and post-production. However, most existing 4D Gaussian Splatting (4DGS) methods overfit at discrete frame indices but struggle to represent continuous-time frames, leading to ghosting artifacts when interpolating between timestamps. We identify this limitation as a form of temporal aliasing and propose RetimeGS, a simple yet effective 4DGS representation that explicitly defines the temporal behavior of the 3D Gaussian and mitigates temporal aliasing. To achieve smooth and consistent interpolation, we incorporate optical flow-guided initialization and supervision, triple-rendering supervision, and other targeted strategies. Together, these components enable ghost-free, temporally coherent rendering even under large motions. Experiments on datasets featuring fast motion, non-rigid deformation, and severe occlusions demonstrate that RetimeGS achieves superior quality and coherence over state-of-the-art methods.

cs.CV