InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills

TL;DR

InterReal combines physics simulation and automatic reward learning to achieve high-precision human-object interaction control in humanoid robots, outperforming baselines.

cs.RO 🔴 Advanced 2026-03-08 41 views
Dayang Liang Yuhang Lin Xinzhe Liu Jiyuan Shi Yunlong Liu Chenjia Bai
robot control deep reinforcement learning human-object interaction physics simulation reward shaping

Key Findings

Methodology

InterReal employs a physics-constrained imitation learning framework integrating motion data augmentation, physical validation, and meta-guided reward adaptation. It utilizes inverse kinematics (IK) to generate diverse motion trajectories while preserving hand-object contact details, enhancing generalization. The framework incorporates a meta-policy to dynamically adjust reward weights based on key tracking errors, optimizing the low-level PPO policy. Outer-loop reward learning employs SAC to refine reward functions across subtasks, ensuring robustness in real-world deployment. Experimental results show superior tracking accuracy (e.g., Empe=0.1076) and success rates (77.38% in box-picking), validated on both simulation and real humanoid robot Unitree G1.

Key Results

  • InterReal achieves a mean tracking error (Empe) of 0.1076, significantly lower than InterMimic's 0.1984, indicating more precise motion tracking.
  • In box-pushing, the error reduces further to 0.0780, with a task success rate of 77.38%, outperforming recent baselines.
  • The automatic reward mechanism improves policy stability and generalization, demonstrated by consistent performance across different perturbations and real-world tests.

Significance

This work advances humanoid robot control by integrating physics-based simulation, data augmentation, and adaptive reward learning, addressing longstanding challenges of stability and reward design. It bridges the gap between simulation and real-world deployment, enabling robots to perform complex, fine-grained interactions reliably. The framework's success on real hardware underscores its potential for industrial automation, service robots, and assistive applications, marking a significant step toward autonomous, natural human-robot collaboration.

Technical Contribution

The paper introduces a unified framework combining motion data augmentation via IK, physics validation, and meta-learning-based reward adaptation. It innovatively employs a meta-policy to dynamically balance reward components, leveraging key tracking errors as learning signals. The integration of PPO and SAC algorithms ensures stable training and deployment. These contributions collectively enable high-fidelity, robust human-object interaction control, setting a new benchmark in the field.

Novelty

This is the first work to systematically combine physics-based motion augmentation, physics validation, and meta-guided reward learning for humanoid robot HOI tasks. Unlike prior methods limited to animation or simulation, InterReal demonstrates effective transfer to real robots, addressing the core challenge of sim-to-real gap in interactive control. Its holistic approach to reward shaping and data diversity marks a significant innovation.

Limitations

  • The method relies heavily on high-quality motion capture data, which can be costly and labor-intensive to acquire. Its performance may degrade in highly dynamic or cluttered environments where perception noise is significant.
  • Computational complexity, especially in outer-loop reward optimization, limits real-time applicability and scalability to more complex tasks.
  • Current focus on box-picking and pushing tasks may restrict generalization to other forms of interaction, requiring further adaptation.

Future Work

Future directions include integrating multi-modal perception (vision, tactile), reducing reliance on mocap data via self-supervised learning, and extending to more complex, unstructured environments. Improving computational efficiency and exploring adaptive reward mechanisms for broader tasks will further enhance real-world deployment potential.

AI Executive Summary

Humanoid robots' ability to perform precise human-object interactions remains a significant challenge in robotics. Existing approaches often struggle with stability, generalization, and sim-to-real transfer, especially in complex tasks like object picking and pushing. To address these issues, this work introduces InterReal, a comprehensive framework that combines physics-based motion imitation, data augmentation, and adaptive reward learning.

The core innovation lies in leveraging inverse kinematics to generate diverse, physically plausible motions from mocap data, which are then validated within a physics simulator. This process enhances the robustness of learned policies against perturbations. Simultaneously, a meta-policy dynamically adjusts reward weights based on key tracking errors, guided by a reinforcement learning mechanism involving PPO and SAC algorithms. This adaptive reward shaping significantly improves the efficiency and stability of policy training.

Experimental results demonstrate that InterReal outperforms recent baselines in both simulation and real-world deployment. On the box-picking task, it achieves a tracking error of 0.1076, surpassing previous methods, and a success rate of 77.38%. Similar improvements are observed in box-pushing. Deployments on the Unitree G1 robot confirm the framework's robustness and practical applicability, showing promising potential for industrial automation and service robotics.

This research marks a pivotal step toward autonomous humanoid robots capable of natural, reliable human-object interactions. By integrating physics simulation, data augmentation, and meta-learning, InterReal offers a scalable, effective solution to longstanding challenges in robotic control, paving the way for more intelligent and adaptable robotic systems in complex real-world environments.

Deep Analysis

Background

机器人在人-物交互领域的研究经历了从基础运动控制到复杂交互策略的逐步演进。早期工作如动态运动规划(DMP)解决了平滑运动问题,但缺乏对交互细节的建模。近年来,深度强化学习(DRL)结合运动模仿技术(如InterMimic、CooHOI)推动了虚拟角色的复杂交互行为生成,尤其在动画和仿真环境中取得一定成果。然而,这些方法在迁移到真实机器人时面临物理一致性和感知鲁棒性不足的问题。现有的机器人交互控制多依赖上层遥操作或有限的全身控制策略,难以实现自然、连续的交互动作。尽管如此,结合物理仿真与深度学习的研究逐渐突破了这些瓶颈,为实现自主、精细的人-物交互提供了技术基础。

Core Problem

当前方法在实现高精度、鲁棒的交互控制方面仍存在瓶颈。首先,模拟到现实的迁移存在差异,导致策略在真实环境中表现不佳。其次,奖励设计繁琐,难以平衡多目标,影响学习效率。再次,手-物接触的细节难以精确建模,影响交互的自然性和稳定性。最后,缺乏系统性结合运动增强、物理验证与奖励调节的框架,限制了复杂交互任务的实现。这些问题限制了机器人在人-物交互中的应用潜力,亟需创新解决方案。

Innovation

本研究的创新点包括:

  • �� 运动数据增强:利用逆运动学(IK)在保持手-物接触细节的基础上,生成多样化运动轨迹,增强策略的泛化能力。
  • �� 物理验证:在IsaacGym中验证运动的物理合理性,避免穿透和碰撞异常。
  • �� 自动奖励学习:引入元策略指导的奖励调节机制,根据关键追踪误差动态调整奖励权重,解决奖励设计难题。
  • �� 结合PPO与SAC:实现内外环训练,确保策略在模拟和真实环境中的稳定性与鲁棒性。
  • �� 系统迁移:实现从动画到真实机器人应用的无缝迁移,突破了以往仅在仿真验证的局限。

Methodology

  • �� 运动预处理:将运动捕捉(MoCap)数据通过逆运动学(IK)转化为机器人运动,确保手-物接触一致性。
  • �� 运动增强:沿XY轴偏移物体位置,生成多样化运动轨迹,提升模型鲁棒性。
  • �� 物理验证:在IsaacGym中验证运动合理性,过滤异常运动。
  • �� 多运动训练:结合PPO算法,利用增强运动数据训练交互策略,优化追踪误差。
  • �� 奖励设计:引入关键追踪误差指标,利用元策略动态调节奖励权重,提升训练效率。
  • �� 训练流程:内环优化策略,外环调节奖励,确保策略在模拟和真实环境中表现稳定。
  • �� 部署验证:在MuJoCo模拟器和Unitree G1机器人上测试策略的鲁棒性和泛化能力。

Experiments

采用自建运动捕捉数据集和Omomo公开数据集,设计箱子拾取与推送任务。比较InterReal与基线方法(如InterMimic、ASAP)在追踪误差和成功率上的表现。指标包括Empe、Empe、Empe等,成功率分别为77.38%和70.63%。通过消融实验验证自动奖励机制的贡献。真实机器人测试验证策略的鲁棒性。训练参数包括:PPO批次大小、学习率、奖励调节频率等,确保模型在复杂环境中表现优异。

Results

InterReal在追踪误差方面优于对比方法,Empe最低(0.1076),成功率最高(箱子拾取77.38%),验证了其运动追踪和交互能力。自动奖励机制提升策略稳定性和泛化能力,表现出良好的适应性。真实机器人测试中,策略表现出较强鲁棒性,验证了框架的实用性。消融实验显示,自动奖励机制优于固定奖励,尤其在复杂交互中效果明显。

Applications

该框架适用于工业自动化、服务机器人等场景,支持自主拾取、推送等复杂交互任务。依赖高质量运动数据和物理仿真平台,适合在感知与控制硬件齐备的机器人系统中部署。未来可结合多模态感知,提升环境适应性,推动机器人在动态复杂场景中的应用。

Limitations & Outlook

目前对运动数据依赖较大,数据采集成本高,且在极端复杂环境下鲁棒性不足。训练过程计算成本较高,外环奖励优化复杂,限制推广。对传感器噪声和环境扰动的适应性仍需提升,未来需结合多模态感知增强策略。

Plain Language Accessible to non-experts

想象你在厨房里做饭,厨师需要不断调整火候、调味料和食材的位置,确保菜肴完美。机器人也是这样,它需要不断观察和调整动作,确保拿取和推送物品都准确无误。传统方法就像用手工调味,费时费力,而且容易出错。InterReal就像有个智能厨师助手,能根据菜肴的变化自动调整调料的用量和火候,让菜肴一直保持最佳状态。它通过模拟厨房中的各种情况,学习如何应对不同的变化,最终在真实厨房中也能表现得很好。这个系统让机器人变得更聪明、更灵活,就像一个经验丰富的厨师一样,能应对各种复杂的任务。

ELI14 Explained like you're 14

想象你在学校玩积木游戏,你需要把不同形状的积木拼成一座房子。机器人也是这样,它要学会用手拿起、推开各种物品,像我们一样完成任务。以前的机器人就像是笨手笨脚,只会做简单的动作,遇到复杂的任务就会出错。现在,科学家们开发了一个叫InterReal的系统,就像给机器人装上了聪明的大脑和灵巧的手。它能通过模拟各种不同的情况,学习如何更好地完成任务,比如拾起箱子或推开障碍物。这个系统还会根据任务的难度自动调整奖励,就像老师给你打分一样,让机器人不断变得更厉害。最终,这些机器人可以在真实的环境中表现得和人一样灵活,帮忙搬东西或完成其他复杂的工作。这就像你在玩游戏时不断练习,变得越来越厉害一样。

Abstract

Interaction is one of the core abilities of humanoid robots. However, most existing frameworks focus on non-interactive whole-body control, which limits their practical applicability. In this work, we develop InterReal, a unified physics-based imitation learning framework for Real-world human-object Interaction (HOI) control. InterReal enables humanoid robots to track HOI reference motions, facilitating the learning of fine-grained interactive skills and their deployment in real-world settings. Within this framework, we first introduce a HOI motion data augmentation scheme with hand-object contact constraints, and utilize the augmented motions to improve policy stability under object perturbations. Second, we propose an automatic reward learner to address the challenge of large-scale reward shaping. A meta-policy guided by critical tracking error metrics explores and allocates reward signals to the low-level reinforcement learning objective, which enables more effective learning of interactive policies. Experiments on HOI tasks of box-picking and box-pushing demonstrate that InterReal achieves the best tracking accuracy and the highest task success rate compared to recent baselines. Furthermore, we validate the framework on the real-world robot Unitree G1, which demonstrates its practical effectiveness and robustness beyond simulation.

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