Fairness Begins with State: Purifying Latent Preferences for Hierarchical Reinforcement Learning in Interactive Recommendation

TL;DR

DSRM-HRL achieves recommendation fairness via state purification and hierarchical decision-making, enhancing utility and exposure equity.

cs.LG 🔴 Advanced 2026-03-04 4 views
Yun Lu Xiaoyu Shi Hong Xie Xiangyu Zhao Mingsheng Shang
interactive recommendation fairness reinforcement learning diffusion model state representation

Key Findings

Methodology

The paper proposes the DSRM-HRL framework, redefining fairness-aware recommendation as a latent state purification problem combined with hierarchical decision-making. Core components include a Denoising State Representation Module (DSRM) based on diffusion models to recover low-entropy preference manifolds from high-entropy noise. A high-level policy regulates long-term fairness trajectories, while a low-level policy optimizes short-term engagement under dynamic constraints.

Key Results

  • On KuaiRec, DSRM-HRL achieved an 88% improvement in Absolute Difference and an 18.4% gain in interaction length, breaking the 'rich-get-richer' feedback loop.
  • On KuaiRand, DSRM-HRL reached a superior Pareto frontier between recommendation utility and exposure equity.
  • Ablation studies show that the denoising state representation module is crucial for achieving fairness and utility improvements.

Significance

This research addresses the long-standing conflict between accuracy and fairness in recommendation systems by purifying user states. It provides a new theoretical perspective in academia and practical methodological guidance for industry, especially in addressing long-tail item exposure inequity.

Technical Contribution

Technical contributions include the first application of diffusion models for state purification and a hierarchical reinforcement learning structure to decouple long-term fairness and short-term utility objectives. Compared to existing methods, it offers new theoretical guarantees and engineering possibilities.

Novelty

This study is the first to apply diffusion models for state purification in recommendation systems, fundamentally addressing state estimation issues rather than merely adjusting rewards.

Limitations

  • In extreme noise environments, denoising effectiveness may be unstable, affecting recommendation accuracy.
  • Requires significant computational resources for training, potentially unsuitable for resource-constrained applications.
  • The user preference modeling assumptions may not apply to all types of recommendation systems.

Future Work

Future work could explore applying DSRM-HRL in more real-world scenarios, optimizing computational efficiency, and examining its performance across diverse user groups.

AI Executive Summary

Interactive recommender systems are crucial in modern digital ecosystems, but existing methods often struggle with the trade-off between accuracy and fairness. The DSRM-HRL framework proposed in this paper addresses this long-standing issue through state purification and hierarchical decision-making.

The core of DSRM-HRL is the Denoising State Representation Module (DSRM), which uses diffusion models to recover low-entropy preference manifolds from high-entropy noise. Combined with a hierarchical reinforcement learning structure, the high-level policy regulates long-term fairness, while the low-level policy optimizes short-term engagement.

Experimental results demonstrate that DSRM-HRL significantly improves recommendation utility and exposure equity on KuaiRec and KuaiRand, breaking the 'rich-get-richer' feedback loop. Despite requiring substantial computational resources, DSRM-HRL offers new theoretical and practical guidance for recommender system design. Future work will focus on optimizing computational efficiency and expanding application scenarios.

Deep Analysis

Background

Interactive recommender systems have become the foundation of modern digital ecosystems, widely used in short-video streaming and large-scale e-commerce platforms. To handle the complexity of user-system interactions, reinforcement learning (RL) has emerged as the dominant paradigm. However, as these systems increasingly influence information dissemination, the issue of recommendation fairness has become critical. Existing fairness methods often mitigate biases through reward function adjustments or policy output constraints, assuming the observed user state is a faithful representation of true preferences.

Core Problem

Existing fairness methods assume the observed user state is a faithful representation of true preferences, but in reality, implicit feedback is often contaminated by popularity-driven noise and exposure bias, leading to distorted states that mislead the RL agent. This paper argues that the persistent conflict between accuracy and fairness is not merely a reward design issue but fundamentally a state estimation failure.

Innovation

The paper proposes the DSRM-HRL framework, redefining fairness-aware recommendation as a latent state purification problem combined with hierarchical decision-making. • DSRM module based on diffusion models recovers low-entropy preference manifolds. • High-level policy regulates long-term fairness trajectories. • Low-level policy optimizes short-term engagement under dynamic constraints. This approach addresses the long-standing conflict between accuracy and fairness in recommendation systems by purifying user states.

Methodology

  • �� DSRM module: uses diffusion models to denoise user states. • High-level policy: regulates long-term fairness. • Low-level policy: optimizes short-term engagement. • Diffusion process: progressively injects Gaussian noise to simulate preference signal degradation. • Reverse diffusion: reconstructs preference structure, recovering low-entropy states.

Experiments

Experiments were conducted on high-fidelity simulators KuaiRec and KuaiRand to validate the effectiveness of DSRM-HRL. Standard RL baselines and state-of-the-art fairness methods were compared, with evaluation metrics including recommendation utility and exposure equity. Ablation studies were used to analyze the contribution of each component.

Results

On KuaiRec, DSRM-HRL achieved an 88% improvement in Absolute Difference and an 18.4% gain in interaction length. On KuaiRand, DSRM-HRL reached a superior Pareto frontier between recommendation utility and exposure equity. Ablation studies show that the denoising state representation module is crucial for achieving fairness and utility improvements.

Applications

DSRM-HRL can be directly applied in scenarios requiring a balance between recommendation utility and fairness, such as short-video platforms and e-commerce websites. Its core lies in improving the exposure opportunities for long-tail items through state purification, thereby enhancing user experience and platform utility.

Limitations & Outlook

DSRM-HRL may be unstable in extreme noise environments, affecting recommendation accuracy. It requires significant computational resources for training, potentially unsuitable for resource-constrained applications. The user preference modeling assumptions may not apply to all types of recommendation systems.

Plain Language Accessible to non-experts

Imagine a library where the librarian recommends books based on readers' borrowing history. However, these records might be influenced by the high borrowing rates of popular books, leading to biased recommendations. DSRM-HRL acts like a smart librarian, identifying and filtering out this popularity noise, focusing on the reader's true interests. This way, it not only recommends books the reader is genuinely interested in but also ensures that lesser-known yet valuable books get a fair chance to be displayed.

ELI14 Explained like you're 14

Imagine you're playing a game with lots of hidden treasures, but the system always recommends the ones everyone knows about. DSRM-HRL is like a smart assistant that helps you filter out these popular recommendations and find the hidden treasures that truly suit you. This way, you not only get a better gaming experience but also discover more interesting things!

Glossary

Diffusion Model

A generative model that simulates data degradation by progressively adding noise, then recovers data through a reverse process.

Used in this paper to denoise user states and recover true preference manifolds.

State Purification

The process of removing noise and bias to recover the true preference state of users.

The core method in this paper to enhance recommendation fairness and accuracy.

Hierarchical Reinforcement Learning

A reinforcement learning method that solves complex tasks through the cooperation of high-level and low-level policies.

Used to decouple long-term fairness and short-term utility objectives.

Long-tail Items

Items in recommendation systems that are not frequently recommended but have high potential value.

DSRM-HRL improves exposure opportunities for these items through state purification.

Pareto Frontier

In multi-objective optimization, it represents a state where one objective cannot be further optimized without compromising another.

Used to evaluate the balance between recommendation utility and exposure equity in DSRM-HRL.

Open Questions Unanswered questions from this research

  • 1 How to achieve efficient state purification in resource-constrained environments?
  • 2 How does DSRM-HRL perform across diverse user groups?
  • 3 How to further optimize the computational efficiency of DSRM-HRL?

Applications

Immediate Applications

Short-video Platforms

Improve exposure opportunities for long-tail videos through state purification, enhancing user experience and platform utility.

E-commerce Websites

Ensure fair display of long-tail products during recommendations, increasing sales opportunities.

Long-term Vision

Intelligent Recommender Systems

Achieve more efficient and fair recommender systems, driving the development of personalized services.

Abstract

Interactive recommender systems (IRS) are increasingly optimized with Reinforcement Learning (RL) to capture the sequential nature of user-system dynamics. However, existing fairness-aware methods often suffer from a fundamental oversight: they assume the observed user state is a faithful representation of true preferences. In reality, implicit feedback is contaminated by popularity-driven noise and exposure bias, creating a distorted state that misleads the RL agent. We argue that the persistent conflict between accuracy and fairness is not merely a reward-shaping issue, but a state estimation failure. In this work, we propose \textbf{DSRM-HRL}, a framework that reformulates fairness-aware recommendation as a latent state purification problem followed by decoupled hierarchical decision-making. We introduce a Denoising State Representation Module (DSRM) based on diffusion models to recover the low-entropy latent preference manifold from high-entropy, noisy interaction histories. Built upon this purified state, a Hierarchical Reinforcement Learning (HRL) agent is employed to decouple conflicting objectives: a high-level policy regulates long-term fairness trajectories, while a low-level policy optimizes short-term engagement under these dynamic constraints. Extensive experiments on high-fidelity simulators (KuaiRec, KuaiRand) demonstrate that DSRM-HRL effectively breaks the "rich-get-richer" feedback loop, achieving a superior Pareto frontier between recommendation utility and exposure equity.

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