EditCtrl: Disentangled Local and Global Control for Real-Time Generative Video Editing

TL;DR

EditCtrl achieves real-time video editing with local/global control modules, improving efficiency by 10x.

cs.CV 🔴 Advanced 2026-02-17 35 views
Yehonathan Litman Shikun Liu Dario Seyb Nicholas Milef Yang Zhou Carl Marshall Shubham Tulsiani Caleb Leak
video editing generative models real-time processing local control global consistency

Key Findings

Methodology

EditCtrl employs a local video context module that processes only masked tokens, reducing computational cost proportionally to edit size. A lightweight global context embedder ensures video-wide consistency, leveraging frozen pretrained diffusion models with adapter modules for non-destructive editing.

Key Results

  • EditCtrl achieves a 10x speedup on VPBench-Edit while outperforming baselines in PSNR and SSIM metrics.
  • Supports multi-region text-prompt editing and real-time content propagation, demonstrating flexibility and efficiency.
  • Maintains high-quality output for 4K video editing while significantly reducing computational overhead.

Significance

This work addresses the inefficiency of current generative video editing methods, enabling real-time high-resolution editing and expanding applications of generative video models to areas like augmented reality and multi-region editing.

Technical Contribution

Introduces disentangled local/global control modules, significantly improving editing efficiency; integrates seamlessly with pretrained models via adapter modules, preserving generative quality.

Novelty

First to combine local computation with global context for video editing, introducing adapter-based disentangled design distinct from traditional full-attention methods.

Limitations

  • Local context module may face blending issues in complex scenes.
  • Global embedder's reliance on frame count may limit performance in low-frame-rate videos.

Future Work

Future directions include optimizing global embedder design and exploring adapter modules for other generative tasks, such as image-to-video generation.

AI Executive Summary

EditCtrl is a novel video editing framework designed to address inefficiencies in current methods. By employing a local context module that processes only masked tokens, it drastically reduces computational cost, while a lightweight global embedder ensures video-wide consistency.

Experiments show that EditCtrl achieves a 10x speedup on VPBench-Edit, outperforming baselines in metrics like PSNR and SSIM. It supports multi-region text-prompt editing and real-time content propagation, showcasing flexibility and efficiency.

This framework enables real-time high-resolution video editing and expands generative video model applications to areas like augmented reality and multi-region editing. Future work may explore more efficient global embedder designs and broader applications of adapter modules in generative tasks.

Deep Analysis

Background

Generative video editing has advanced significantly with diffusion models, enabling high-quality outputs. However, these methods often process the entire video context, leading to high computational costs and limiting real-time applications.

Core Problem

Existing methods inefficiently compute the entire video context even for localized edits, making them unsuitable for real-time scenarios. Multi-region editing and content propagation pose additional challenges for traditional frameworks.

Innovation

EditCtrl introduces a local context encoder that processes only masked tokens, reducing computational cost proportionally to edit size. A lightweight global embedder ensures video-wide consistency, avoiding the high overhead of full-attention methods.

Methodology

  • �� Local context module: Processes masked tokens only, reducing computational cost.
  • �� Global embedder: Encodes downsampled background video for video-wide consistency.
  • �� Adapter modules: Enable non-destructive editing on frozen pretrained diffusion models, preserving generative quality.

Experiments

Experiments on VPBench-Edit compare EditCtrl against baselines like ReVideo and VideoPainter. EditCtrl achieves superior PSNR and SSIM metrics while improving efficiency by 10x.

Results

EditCtrl achieves a PSNR of 24.37 and SSIM of 0.93 on VPBench-Edit, with a 10x efficiency improvement. It supports multi-region editing and real-time content propagation, demonstrating flexibility and high performance.

Applications

EditCtrl is ideal for real-time video editing, high-resolution processing, and augmented reality scenarios, particularly in tasks requiring multi-region editing and content propagation.

Limitations & Outlook

Local context module may face blending issues in complex scenes, and the global embedder's reliance on frame count may limit performance in low-frame-rate videos. Future work can address these challenges.

Plain Language Accessible to non-experts

Imagine EditCtrl as a smart painter who focuses only on the areas you want to modify, rather than repainting the entire canvas. It also checks the overall background to ensure the new edits blend seamlessly with the original style. This approach saves time while maintaining quality.

ELI14 Explained like you're 14

Think of it like editing your gaming avatar—you just want to change the hat color, not redesign the whole character. EditCtrl is like a cool assistant that focuses on the hat while making sure it matches the rest of the outfit. Isn't that awesome?

Glossary

Local Context Module

Processes only masked tokens to reduce computational cost.

Used for localized video editing tasks.

Global Embedder

Encodes video-wide context to ensure consistency.

Guides local generation to match overall video style.

Diffusion Model

A generative model that creates high-quality content via iterative denoising.

Serves as the pretrained backbone for EditCtrl.

Adapter Module

Non-destructive editing module that preserves pretrained model quality.

Enables flexible video editing.

VPBench-Edit

A benchmark dataset for video editing performance evaluation.

Used to compare EditCtrl against baselines.

Open Questions Unanswered questions from this research

  • 1 How to further optimize the global embedder's efficiency?
  • 2 How to address blending issues in complex scenes for the local module?

Applications

Immediate Applications

Real-time Video Editing

Ideal for film production and augmented reality, significantly reducing editing costs.

High-Resolution Video Processing

Supports efficient editing of 4K videos for professional use.

Long-term Vision

Generative Video Creation

Advances video generation technology for complex creative scenarios.

Abstract

High-fidelity generative video editing has seen significant quality improvements by leveraging pre-trained video foundation models. However, their computational cost is a major bottleneck, as they are often designed to inefficiently process the full video context regardless of the inpainting mask's size, even for sparse, localized edits. In this paper, we introduce EditCtrl, an efficient video inpainting control framework that focuses computation only where it is needed. Our approach features a novel local video context module that operates solely on masked tokens, yielding a computational cost proportional to the edit size. This local-first generation is then guided by a lightweight temporal global context embedder that ensures video-wide context consistency with minimal overhead. Not only is EditCtrl 10 times more compute efficient than state-of-the-art generative editing methods, it even improves editing quality compared to methods designed with full-attention. Finally, we showcase how EditCtrl unlocks new capabilities, including multi-region editing with text prompts and autoregressive content propagation.

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