AssetFormer: Modular 3D Assets Generation with Autoregressive Transformer

TL;DR

AssetFormer uses autoregressive Transformer to generate modular 3D assets, enhancing UGC content creation quality.

cs.CV 🔴 Advanced 2026-02-12 36 views
Lingting Zhu Shengju Qian Haidi Fan Jiayu Dong Zhenchao Jin Siwei Zhou Gen Dong Xin Wang Lequan Yu
3D assets autoregressive Transformer modular UGC

Key Findings

Methodology

AssetFormer employs an autoregressive Transformer model to generate modular 3D assets through sequential module generation. The method integrates module sequencing and decoding techniques from language models to enhance generation quality. The model is trained using real data collected from UGC platforms and captures hierarchical and spatial relationships through discrete tokenization and reordering techniques.

Key Results

  • Result 1: AssetFormer achieved an FID of 55.186, outperforming PCG's 108.476, indicating more realistic 3D asset generation.
  • Result 2: The model achieved a good balance between diversity and quality through Top-K sampling.
  • Result 3: DFS reordering method slightly outperformed BFS in ablation studies, enhancing data normalization.

Significance

AssetFormer holds significant importance in the field of 3D asset generation, particularly in game development and UGC scenarios. Its modular approach lowers the creation barrier for non-professional users, fostering diversity and scalability in content creation. By automating the generation of high-quality 3D assets, this method is poised to significantly enhance production efficiency in the digital creative industry.

Technical Contribution

Technical contributions include proposing a novel autoregressive generation framework capable of handling modular 3D asset generation tasks. Compared to existing methods, AssetFormer shows significant improvements in generation quality and efficiency, particularly in handling complex spatial relationships and module sequencing.

Novelty

AssetFormer is the first model to apply autoregressive Transformer to modular 3D asset generation. Unlike traditional 3D generation methods, this model significantly enhances generation flexibility and controllability through modular sequencing.

Limitations

  • Limitation 1: The model may experience performance degradation when handling highly complex 3D structures.
  • Limitation 2: The generated assets may lack the fine texture details of handcrafted ones.

Future Work

Future research directions include optimizing the model to handle more complex 3D structures and improving texture generation techniques. Additionally, exploring integration with other generative models to enhance generation quality and efficiency is a promising area.

AI Executive Summary

The digital industry increasingly demands high-quality, diverse modular 3D assets, especially in user-generated content (UGC). However, existing methods face limitations in generating complex geometries and textures, failing to meet the high standards of modern games. AssetFormer addresses this issue by employing an autoregressive Transformer model to generate modular 3D assets. The model is trained using real data collected from UGC platforms, enhancing generation quality through module sequencing and decoding techniques. Experimental results demonstrate that AssetFormer outperforms traditional methods in both generation quality and efficiency, particularly in handling complex spatial relationships. Despite these advancements, challenges remain in handling extremely complex 3D structures, and future research will focus on optimizing these areas.

Deep Analysis

Background

3D asset generation is crucial in the digital creative field, with recent research focusing on representations like voxels, point clouds, neural fields, and meshes. However, these traditional methods face challenges in real-world applications, particularly in generating high-quality and diverse assets. Modular design offers an effective solution, enabling rapid prototyping and ensuring asset consistency.

Core Problem

Existing 3D generation methods face limitations in handling complex geometries and textures, failing to meet the high standards of modern games. Additionally, large file sizes in UGC scenarios pose challenges for storage and transmission efficiency.

Innovation

AssetFormer's core innovation lies in applying autoregressive Transformer to modular 3D asset generation. By generating through modular sequencing, the model significantly enhances generation flexibility and controllability. Compared to traditional methods, AssetFormer better captures hierarchical and spatial relationships.

Methodology

  • �� Employ an autoregressive Transformer model for modular 3D asset generation.
  • �� Capture hierarchical and spatial relationships through discrete tokenization and reordering techniques.
  • �� Train using real data collected from UGC platforms to enhance generation quality.
  • �� Achieve a balance between diversity and quality through Top-K sampling.

Experiments

The experimental design includes training using real data collected from UGC platforms and procedurally generated data. The model's generation quality is evaluated using FID and CLIP scores. Experiments also include ablation studies to analyze the impact of different tokenization orders and decoding strategies on generation quality.

Results

Experimental results show that AssetFormer outperforms traditional methods in generation quality, achieving an FID of 55.186 and a CLIP score of 0.320. Additionally, ablation studies indicate that DFS reordering method slightly outperforms BFS, enhancing data normalization.

Applications

AssetFormer has broad applications in game development and UGC scenarios. Its modular approach lowers the creation barrier for non-professional users, fostering diversity and scalability in content creation.

Limitations & Outlook

Despite AssetFormer's superior performance in generation quality and efficiency, challenges remain in handling extremely complex 3D structures. Additionally, the generated assets may lack the fine texture details of handcrafted ones. Future research will focus on optimizing these areas.

Plain Language Accessible to non-experts

Imagine a Lego factory where workers build complex models step by step according to instructions. AssetFormer is like a smart robot in this factory, capable of automatically selecting the right bricks based on textual descriptions and assembling them in the best order. This way, it can quickly generate high-quality 3D models to meet diverse user needs.

ELI14 Explained like you're 14

Imagine you're playing a super cool game with all sorts of buildings and characters. AssetFormer is like a magic tool that can automatically generate these buildings based on your descriptions. For example, if you say, 'I want a tall building with lots of windows,' it can instantly build it for you! Isn't that amazing?

Glossary

Autoregressive

A model type that generates data by predicting the next element in a sequence.

Used for generating sequences of modular 3D assets.

Transformer

A deep learning model that excels at processing sequential data.

Used to capture hierarchical and spatial relationships in 3D assets.

Modular

A design approach that breaks down complex objects into basic components.

Used as the basic unit for generating 3D assets.

UGC (User-Generated Content)

Content created and shared by users.

Provides real data for training the model.

FID (Fréchet Inception Distance)

A metric used to evaluate the quality of generated images.

Used to assess the quality of generated 3D assets.

Open Questions Unanswered questions from this research

  • 1 How can the model's performance be further improved when handling complex 3D structures? Current methods still have limitations in capturing complex spatial relationships.

Applications

Immediate Applications

Game Development

AssetFormer can be used to quickly generate buildings and characters in games, enhancing development efficiency.

Long-term Vision

Virtual Reality

In virtual reality, AssetFormer can help create more realistic and interactive environments.

Abstract

The digital industry demands high-quality, diverse modular 3D assets, especially for user-generated content~(UGC). In this work, we introduce AssetFormer, an autoregressive Transformer-based model designed to generate modular 3D assets from textual descriptions. Our pilot study leverages real-world modular assets collected from online platforms. AssetFormer tackles the challenge of creating assets composed of primitives that adhere to constrained design parameters for various applications. By innovatively adapting module sequencing and decoding techniques inspired by language models, our approach enhances asset generation quality through autoregressive modeling. Initial results indicate the effectiveness of AssetFormer in streamlining asset creation for professional development and UGC scenarios. This work presents a flexible framework extendable to various types of modular 3D assets, contributing to the broader field of 3D content generation. The code is available at https://github.com/Advocate99/AssetFormer.

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