SuperDec: 3D Scene Decomposition with Superquadric Primitives

TL;DR

SuperDec employs superquadric primitives for compact 3D scene decomposition, trained on ShapeNet, generalizes well to ScanNet++ and Replica datasets.

cs.CV 🔴 Advanced 2025-04-02 42 views
Elisabetta Fedele Boyang Sun Leonidas Guibas Marc Pollefeys Francis Engelmann
3D scene understanding geometric primitives superquadrics deep learning robotics

Key Findings

Methodology

SuperDec utilizes an end-to-end deep neural network with a Transformer decoder to jointly predict superquadric parameters and point assignment matrices. The architecture integrates a self-supervised training scheme with a loss function combining reconstruction, sparsity, and existence terms. Post-prediction, Levenberg–Marquardt optimization refines parameters. The model leverages class-agnostic shape priors trained on ShapeNet and extends to scene-level decomposition via Mask3D instance segmentation. This approach balances geometric accuracy and model compactness, enabling scalable scene understanding.

Key Results

  • On ShapeNet, SuperDec reduces L2 error by six times compared to prior methods and halves the number of primitives needed, demonstrating superior accuracy and efficiency.
  • In real-world datasets ScanNet++ and Replica, the model generalizes effectively without fine-tuning, outperforming baselines significantly in reconstruction errors.
  • In robotic applications, SuperDec reduces memory usage by 20-50% while maintaining over 90% success in path planning and grasping tasks, confirming practical utility.

Significance

This work advances 3D scene representation by providing a highly compact, interpretable, and generalizable geometric decomposition method. It addresses the longstanding challenge of balancing geometric fidelity with computational efficiency, facilitating applications in robotics, virtual reality, and content creation. Its class-agnostic training approach broadens applicability, making scene understanding more scalable and controllable.

Technical Contribution

The paper introduces a Transformer-based architecture for predicting superquadric parameters directly from point clouds, combined with a differentiable optimization step for refinement. It incorporates sparsity and existence losses to promote minimal primitives, enabling scalable scene-level decomposition. This method surpasses prior optimization-based and learning-based approaches in accuracy, efficiency, and generalization, offering a new paradigm for geometric scene understanding.

Novelty

This is the first work to integrate superquadrics as scene-level primitives with a Transformer-based prediction framework, enabling category-agnostic, efficient, and interpretable 3D scene decomposition. Unlike previous methods limited to object-centric or category-specific models, SuperDec achieves broad applicability and high fidelity in complex scenes.

Limitations

  • The superquadric family has limited expressive power for extremely complex or highly detailed geometries, especially under heavy occlusion or noise conditions.
  • Dependence on accurate instance segmentation means that failure in object detection propagates to decomposition results.
  • Optimization, although efficient, still incurs computational costs that may hinder real-time deployment in large-scale scenes.

Future Work

Future directions include multi-scale and multi-category modeling, integrating self-supervised learning to reduce annotation dependence, and optimizing algorithms for real-time scene decomposition. Extending to dynamic scenes and interactive applications remains an open challenge.

AI Executive Summary

SuperDec introduces a novel approach to 3D scene decomposition leveraging superquadric primitives, aiming for a compact, interpretable, and scalable scene representation. Traditional methods like neural radiance fields and Gaussian splatting excel at photorealistic reconstruction but often demand high memory and lack explicit geometric interpretability. SuperDec addresses this by predicting a minimal set of superquadrics for each object within a scene, using a Transformer-based neural network trained on ShapeNet. The architecture jointly estimates shape and pose parameters, guided by a loss function combining reconstruction accuracy, sparsity, and object existence confidence. Post-prediction, a Levenberg–Marquardt optimizer refines parameters to improve fit, ensuring high geometric fidelity. The model's class-agnostic training enables it to generalize effectively to real-world scenes from ScanNet++ and Replica datasets, despite being trained solely on synthetic data. Quantitative evaluations show a sixfold reduction in L2 error and halving of primitives compared to prior methods, demonstrating superior accuracy and compactness. In scene-level applications, SuperDec effectively decomposes complex scenes into interpretable primitives, supporting robotic path planning, grasping, and content editing. Its ability to reduce storage requirements while maintaining high task success rates highlights its practical value. Looking forward, integrating multi-scale modeling, self-supervised learning, and real-time optimization could further enhance its capabilities, paving the way for more intelligent, efficient scene understanding systems.

Deep Analysis

Background

Over the past decade, 3D scene understanding has evolved from simple point cloud processing to sophisticated neural implicit models like NeRF and Gaussian Splatting, which produce photorealistic reconstructions. However, these methods often require significant memory and lack explicit geometric interpretability. Geometric primitives such as cuboids and superquadrics have been explored for their interpretability and compactness, but existing approaches are either category-specific or computationally expensive. Recent works like EMS and DBW attempted hierarchical fitting or scene-level optimization, but faced limitations in scalability and real-world applicability. The need for a universal, efficient, and interpretable scene representation remains pressing, especially for robotics and virtual content creation.

Core Problem

The core challenge is to develop a scene representation that balances geometric fidelity, interpretability, and computational efficiency. Existing methods either lack generalization across object categories, are too memory-intensive, or rely on complex optimization that hampers scalability. Achieving a category-agnostic, compact, and accurate geometric decomposition at scene scale is crucial for advancing applications in robotics, AR/VR, and content editing. The difficulty lies in designing a model that can learn shape priors, handle diverse geometries, and operate efficiently in real-world noisy scenarios.

Innovation

SuperDec introduces several key innovations:

1) Transformer-based prediction of superquadric parameters, enabling flexible and accurate shape modeling.

2) Integration of a self-supervised training scheme with combined loss functions, promoting sparsity and robustness.

3) Use of class-agnostic shape priors trained on synthetic data, allowing generalization to real scenes.

4) Extension to scene-level decomposition via Mask3D, capturing multiple objects simultaneously.

These innovations collectively enable a scalable, interpretable, and highly accurate scene decomposition framework, surpassing prior object-centric or optimization-heavy methods.

Methodology

  • �� Input: raw point cloud of an object or scene.
  • �� Feature extraction: use PVCNN encoder to obtain rich point features.
  • �� Primitive prediction: Transformer decoder outputs parameters for P superquadrics (shape, pose, existence).
  • �� Point assignment: soft segmentation matrix assigns points to primitives.
  • �� Loss computation: combines reconstruction (Chamfer distance), sparsity (parsimony), and existence (binary cross-entropy).
  • �� Optimization: Levenberg–Marquardt algorithm refines primitive parameters iteratively.
  • �� Scene extension: apply object-level predictions to all instances detected by Mask3D, rescale, and assemble scene representation.

This pipeline enables end-to-end training and scalable scene understanding.

Experiments

The model was trained on ShapeNet with 13 classes, using 4096 sampled points per object, P=16 primitives, and hyperparameters tuned for convergence. Evaluation involved quantitative metrics like L1 and L2 Chamfer distances, primitives count, and qualitative visualizations. Comparisons with EMS, CSA, and SQ demonstrated significant improvements. Cross-dataset tests on ScanNet++ and Replica validated generalization. Ablation studies confirmed the importance of each component, especially the shape prior and optimization step. The experiments also included robotic path planning and grasping tasks, where the compact primitives facilitated efficient computation and high success rates.

Results

SuperDec achieved a sixfold reduction in L2 error over previous methods on ShapeNet, with primitives count halved. On real-world datasets, it maintained superior accuracy despite noisy and partial data. In robotic applications, it reduced memory usage by up to 50% and improved path success rates over 90%. The scene-level decomposition effectively captured complex geometries, enabling downstream tasks like scene editing and content generation with high fidelity. These results demonstrate both the technical robustness and practical utility of the approach.

Applications

The compact scene representation benefits robotics (path planning, grasping), virtual scene editing, and content creation. Its efficiency allows deployment on resource-constrained devices, supporting real-time applications. The interpretability of primitives facilitates human-in-the-loop editing and semantic understanding. Long-term, integrating semantic labels and dynamic scene modeling could revolutionize autonomous navigation and immersive environments.

Limitations & Outlook

Current superquadric primitives have limited capacity to model highly detailed or irregular geometries, especially under occlusion or noise. Dependence on accurate instance segmentation affects overall performance; failures propagate to scene decomposition. Computational costs, though reduced, still pose challenges for real-time large-scale scene processing. Future work should focus on enhancing primitive expressiveness, reducing reliance on segmentation accuracy, and optimizing runtime.

Plain Language Accessible to non-experts

想象你在整理一个巨大的仓库,里面堆满了各种各样的物品。为了更快找到你需要的东西,你决定用一些简单的模型,比如长方体、球或者椭圆,来描述每个物品的形状。SuperDec就像用一套特别的“魔法模具”来描述场景中的每个物体,这些模具可以根据需要变形,既简单又能准确表达复杂的形状。它通过学习这些模具的参数,快速把复杂的场景变成一堆简单的几何块,就像用几块积木拼出一座房子一样。这种方法让机器人和虚拟现实系统更容易理解环境,也方便进行编辑和操作。它就像用少量的积木拼出各种复杂的模型,既省空间,又很直观。

ELI14 Explained like you're 14

想象你在玩乐高积木,但这些积木可以变形,变成各种不同的形状,比如球、椭圆、扁平的块。SuperDec就像用这些神奇的积木来拼出房间里的所有东西。它学习每个物体的形状参数,然后用少量的积木就能拼出复杂的物体,比如椅子、桌子或灯。这样,机器人就可以用很少的积木模型快速理解房间里的东西,还能帮你设计新场景。它还可以用这些积木做出你想要的房间布局,甚至帮你生成虚拟的图片。就像用几块魔法积木拼出各种房间和物品,既简单又酷炫!未来,这种方法可以让机器人更聪明,帮你整理房间,或者创造出你喜欢的虚拟世界。

Glossary

Superquadric (超二次曲面)

一种参数化的几何形状,能用少量参数描述多样的复杂形体,广泛用于3D建模与分析。

论文中用作场景中物体的基本几何原语。

Transformer (变换器)

一种深度学习模型,利用自注意力机制实现序列数据的高效编码与解码,用于预测几何参数。

模型中的关键架构,用于预测超二次曲面参数。

Levenberg–Marquardt (LM)算法)

一种非线性最小二乘优化算法,结合梯度下降与高斯-牛顿方法,用于细化参数。

用于优化超二次曲面参数以提高拟合精度。

Mask3D (三维实例分割算法)

一种基于深度学习的场景实例分割方法,提取场景中单个对象的点云掩码。

扩展到场景级分解的关键工具。

Chamfer距离

衡量两个点云相似度的指标,计算点到点的最近距离的平均值。

用于训练中点云与超二次曲面拟合的损失函数。

Open Questions Unanswered questions from this research

  • 1 如何进一步提升超二次曲面在极端复杂几何中的表达能力,特别是在遮挡和细节丰富的场景中,仍是未来研究的重点。
  • 2 模型在动态场景中的表现尚未充分验证,如何实现实时分解和优化是关键挑战。

Applications

Immediate Applications

机器人路径规划

利用紧凑的超二次模型快速构建环境地图,减少存储空间,提高路径规划效率,适用于室内导航和仓库管理。

物体抓取与操作

通过几何模型生成抓取点和姿态,提升机器人在复杂环境中的操作成功率,减少对精确模型的依赖。

Long-term Vision

虚拟场景生成与编辑

结合语义信息,实现高效、可控的虚拟场景设计,支持虚拟现实、游戏开发和内容创作。

Abstract

We present SuperDec, an approach for creating compact 3D scene representations via decomposition into superquadric primitives. While most recent works leverage geometric primitives to obtain photorealistic 3D scene representations, we propose to leverage them to obtain a compact yet expressive representation. We propose to solve the problem locally on individual objects and leverage the capabilities of instance segmentation methods to scale our solution to full 3D scenes. In doing that, we design a new architecture which efficiently decompose point clouds of arbitrary objects in a compact set of superquadrics. We train our architecture on ShapeNet and we prove its generalization capabilities on object instances extracted from the ScanNet++ dataset as well as on full Replica scenes. Finally, we show how a compact representation based on superquadrics can be useful for a diverse range of downstream applications, including robotic tasks and controllable visual content generation and editing.

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