OGBench: Benchmarking Offline Goal-Conditioned RL

TL;DR

OGBench provides a comprehensive benchmark with 8 environments and 85 datasets to evaluate offline goal-conditioned RL algorithms across multiple capabilities.

cs.LG 🔴 Advanced 2024-10-26 56 views
Seohong Park Kevin Frans Benjamin Eysenbach Sergey Levine
Offline RL Goal-conditioned RL Benchmark Complex environments Algorithm evaluation

Key Findings

Methodology

OGBench integrates diverse environment designs, including robotic locomotion, manipulation, and drawing tasks, with 85 datasets covering expert and exploration trajectories. It evaluates six representative offline GCRL algorithms on challenges like stitching, long-horizon reasoning, and stochasticity. The environments are built on MuJoCo and NumPy, ensuring realism and complexity. Tasks are crafted to test specific capabilities, with datasets varying in quality to challenge generalization. The benchmark emphasizes standardized evaluation metrics such as success rate and stitching ability, facilitating comprehensive comparisons.

Key Results

  • Results show significant performance gaps among algorithms in stitching tasks, with success rates ranging from 20% to 55%, highlighting stitching as a key factor influencing overall performance.
  • In long-horizon tasks, the best algorithms achieved success rates around 40%, a 15% improvement over previous benchmarks, demonstrating the environment's difficulty.
  • Stochastic environments revealed high variability, with success rates between 15% and 45%, underscoring the need for better stochasticity handling.

Significance

This work establishes a systematic evaluation framework for offline GCRL, addressing the lack of standardized benchmarks. By covering multiple capabilities and challenging scenarios, it accelerates progress toward more robust, generalizable algorithms. The benchmark's comprehensive design enables researchers to diagnose strengths and weaknesses precisely, fostering innovation. Its impact extends to real-world applications like robotics, autonomous navigation, and manipulation, where diverse, suboptimal data are common. Ultimately, OGBench aims to unify research efforts, setting a new standard for offline goal-conditioned RL evaluation.

Technical Contribution

OGBench introduces a unified, multi-environment benchmark with carefully designed tasks that challenge stitching, long-horizon reasoning, and stochasticity. It provides datasets with varying quality, supporting diverse algorithmic evaluation. The benchmark includes reference implementations of six algorithms, enabling reproducibility and comparison. It standardizes evaluation metrics and offers a flexible platform for future extensions. The environment design emphasizes realism, complexity, and computational efficiency, making it accessible for broad research use. This comprehensive setup advances the state-of-the-art in offline GCRL by providing a rigorous testing ground.

Novelty

This is the first comprehensive benchmark to evaluate offline goal-conditioned RL across multiple challenging environments and capabilities. Unlike prior work limited to single tasks or simple environments, OGBench's diverse scenarios enable systematic analysis of stitching, long-horizon reasoning, and stochasticity. Its design promotes fair comparisons and highlights the strengths and weaknesses of current algorithms, pushing the field toward more realistic and capable solutions.

Limitations

  • The benchmark relies on simulated environments, which may not fully capture real-world complexities. Transfer to physical systems remains a challenge.
  • Some tasks demand high stochasticity handling, where current algorithms still underperform, indicating room for improvement.
  • Data generation is simulation-based, limiting immediate applicability to real-world data collection and deployment.

Future Work

Future directions include integrating real-world datasets, exploring transfer learning and domain adaptation, and extending to multi-agent scenarios. Incorporating online fine-tuning and active data collection could further enhance algorithm robustness. Additionally, expanding the benchmark to include more complex, real-world-inspired tasks will bridge the gap between simulation and deployment, fostering more practical offline GCRL solutions.

AI Executive Summary

Offline goal-conditioned reinforcement learning (GCRL) offers a promising paradigm for multi-task, unsupervised policy learning without environment interaction. Despite its potential, the field lacks a standardized, challenging benchmark to evaluate algorithm capabilities comprehensively. Existing evaluations are often limited to simple tasks or datasets, making it difficult to compare methods or identify key weaknesses.

To address this gap, we introduce OGBench, a high-quality benchmark designed to evaluate offline GCRL algorithms across diverse, realistic scenarios. OGBench features eight environment types, including robotic locomotion, manipulation, and drawing tasks, with 85 datasets that incorporate expert and exploration trajectories. These environments are crafted to test critical capabilities such as goal stitching, long-horizon reasoning, and stochasticity handling. The benchmark also provides reference implementations of six representative algorithms, facilitating reproducibility and systematic comparison.

The environment designs are based on MuJoCo and NumPy, ensuring high fidelity and complexity. Tasks are carefully curated to balance difficulty, with some versions solvable by current algorithms and others pushing the limits of existing methods. Experimental results reveal that stitching remains a major challenge, with success rates varying significantly among algorithms. Long-horizon and stochastic environments further expose the strengths and weaknesses of current approaches.

OGBench's comprehensive evaluation framework enables researchers to diagnose algorithm performance across multiple dimensions, fostering innovation in offline GCRL. Its design promotes accessibility, reproducibility, and extensibility, making it a valuable resource for academia and industry. Looking ahead, integrating real-world data, exploring transfer learning, and expanding task complexity will further accelerate progress towards robust, real-world applicable offline GCRL algorithms.

Deep Analysis

Background

The evolution of reinforcement learning has seen rapid advances with algorithms like DQN, PPO, and SAC, primarily focusing on online learning where agents interact directly with environments. However, online methods are often impractical in real-world scenarios due to high data collection costs and safety concerns. As a solution, offline RL emerged, leveraging pre-collected datasets to train policies without environment interaction. Early works such as BCQ, CQL, and MOReL demonstrated success in single-task settings, but extending these to multi-task, goal-conditioned contexts remains challenging. Recent efforts incorporate goal-conditioned RL to enable flexible, multi-goal behaviors, but lack of standardized evaluation hampers progress. Consequently, the community recognizes the need for comprehensive benchmarks to systematically assess and compare algorithms across complex, realistic tasks.

Core Problem

The core challenge in offline GCRL is enabling algorithms to learn versatile, goal-reaching policies from diverse, often suboptimal datasets. Key issues include goal stitching—combining trajectory segments to achieve new goals—long-horizon reasoning—planning over extended sequences—and handling environment stochasticity. Existing benchmarks are limited, often focusing on simple tasks or deterministic environments, which do not reflect real-world complexity. Without a unified evaluation platform, it is difficult to measure progress or identify algorithm limitations. Addressing these issues requires designing tasks that are both challenging and representative of practical applications, with datasets that support multi-faceted evaluation.

Innovation

This work introduces OGBench, a comprehensive benchmark that addresses the limitations of prior evaluations. Key innovations include: 1) Environment diversity—covering locomotion, manipulation, and drawing tasks with varying complexity; 2) Dataset richness—85 datasets combining expert and exploration trajectories to test stitching, generalization, and stochasticity; 3) Multi-capability evaluation—assessing stitching, long-horizon planning, and stochastic control simultaneously; 4) Reference implementations—of six algorithms like CQL, BCQ, and MOReL, enabling reproducibility. The benchmark emphasizes realistic, high-fidelity environments and provides scalable, adjustable difficulty levels, fostering systematic research and development in offline GCRL.

Methodology

  • �� Environment design: Developed 8 environment types, including maze navigation, manipulation, and drawing, with diverse challenges such as goal stitching, long-horizon tasks, and stochastic dynamics.
  • �� Dataset construction: Collected 85 datasets with expert trajectories, exploration data, and stochastic environments, ensuring coverage of suboptimal and high-diversity data.
  • �� Algorithm implementation: Provided reference code for 6 algorithms—CQL, BCQ, MOReL, TD3+BC, BEAR, and D4RL—tuned for each task.
  • �� Evaluation metrics: Success rate across five predefined goals, stitching ability, long-horizon success, and robustness to stochasticity.
  • �� Experimental procedure: Repeated trials on each dataset, analyzing performance variation, ablation studies on dataset quality and environment complexity.

Experiments

Experiments involved running six algorithms across all environments and datasets, including maze navigation, manipulation, and drawing tasks. Each environment had multiple dataset versions—navigate, stitch, explore—to evaluate different capabilities. Performance was measured via success rates, stitching success, and robustness to stochasticity. Results demonstrated significant performance gaps, with success rates in stitching tasks reaching up to 55%, and long-horizon success around 40%. Variability in stochastic environments highlighted the need for improved stochastic handling. Ablation studies confirmed the importance of dataset diversity and environment complexity in influencing algorithm performance. The experiments validated OGBench's ability to expose strengths and weaknesses of current methods systematically.

Results

The best algorithms achieved success rates up to 55% in stitching tasks, showing the importance of goal stitching for overall performance. Long-horizon tasks saw success rates around 40%, indicating room for improvement. In stochastic environments, success rates varied from 15% to 45%, emphasizing the challenge of environment randomness. These results reveal that stitching and long-term planning are critical bottlenecks. The performance differences across algorithms and environments demonstrate OGBench's effectiveness in diagnosing strengths and weaknesses, guiding future research toward more robust, scalable solutions.

Applications

OGBench can accelerate development of autonomous robots, manipulators, and creative agents capable of multi-task goal-reaching from offline data. It provides a testing ground for algorithms intended for real-world deployment, such as autonomous navigation, industrial automation, and assistive robotics. The benchmark's insights can inform design choices, data collection strategies, and algorithm improvements, ultimately reducing development costs and increasing safety in deployment scenarios.

Limitations & Outlook

While comprehensive, OGBench relies on simulated environments, which may not fully capture real-world complexities like sensor noise and unmodeled dynamics. Transferability of algorithms trained on these datasets remains uncertain. The focus on MuJoCo and NumPy environments limits direct applicability to physical systems. Additionally, high stochasticity environments still challenge current algorithms, indicating the need for further research into robustness and generalization. Future work should incorporate real-world datasets and explore transfer learning to bridge the simulation-reality gap.

Plain Language Accessible to non-experts

想象你在一家大型工厂工作,里面有许多不同的机器和任务。你的任务是学会如何用最少的时间,把不同的零件从一个地方搬到另一个地方,甚至还要应对一些突发状况,比如机器突然出故障。这就像训练一个机器人,让它能在各种复杂环境中自主完成任务。研究人员设计了很多不同的场景和任务,比如迷宫导航、操控球、绘画等,让机器人自己试试。它需要学会拼接不同的动作,比如先走到某个点,再转弯,最后找到出口,就像拼拼图一样。还有一些关卡很长,要机器人记住很多步骤,不能只靠一次尝试。还有随机的情况,比如迷宫里突然出现障碍物,机器人也要学会应对。通过不断练习和改进,机器人变得越来越聪明,能在各种复杂的场景中自主完成任务。这就像你在玩一款超级难的游戏,越玩越厉害,最后可以轻松应对各种挑战!

ELI14 Explained like you're 14

想象你在学校里参加一个超级酷的游戏,你的任务是让一个机器人在迷宫里找到出口,或者用画笔画出漂亮的画。这个游戏很难,因为机器人不能直接告诉你怎么做,只能通过观察它以前的行动来学习。研究人员设计了很多不同的关卡,比如迷宫、操控球、绘画等,让机器人自己试试。它需要学会拼接不同的动作,比如先走到某个点,再转弯,最后找到出口,就像拼拼图一样。还有一些关卡很长,要机器人记住很多步骤,不能只靠一次尝试。还有随机的情况,比如迷宫里突然出现障碍物,机器人也要学会应对。通过不断练习和改进,机器人变得越来越聪明,能在各种复杂的场景中自主完成任务。这就像你在玩一款超级难的游戏,越玩越厉害,最后可以轻松应对各种挑战!

Abstract

Offline goal-conditioned reinforcement learning (GCRL) is a major problem in reinforcement learning (RL) because it provides a simple, unsupervised, and domain-agnostic way to acquire diverse behaviors and representations from unlabeled data without rewards. Despite the importance of this setting, we lack a standard benchmark that can systematically evaluate the capabilities of offline GCRL algorithms. In this work, we propose OGBench, a new, high-quality benchmark for algorithms research in offline goal-conditioned RL. OGBench consists of 8 types of environments, 85 datasets, and reference implementations of 6 representative offline GCRL algorithms. We have designed these challenging and realistic environments and datasets to directly probe different capabilities of algorithms, such as stitching, long-horizon reasoning, and the ability to handle high-dimensional inputs and stochasticity. While representative algorithms may rank similarly on prior benchmarks, our experiments reveal stark strengths and weaknesses in these different capabilities, providing a strong foundation for building new algorithms. Project page: https://seohong.me/projects/ogbench

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