Zero-1-to-3: Zero-shot One Image to 3D Object

TL;DR

Zero-1-to-3 leverages pre-trained diffusion models for zero-shot single-image 3D view synthesis and reconstruction, with strong generalization.

cs.CV 🔴 Advanced 2023-03-21 41 views
Ruoshi Liu Rundi Wu Basile Van Hoorick Pavel Tokmakov Sergey Zakharov Carl Vondrick
3D reconstruction view synthesis diffusion models zero-shot learning deep learning

Key Findings

Methodology

This paper introduces Zero-1-to-3, a framework that fine-tunes a pre-trained Stable Diffusion model to learn camera extrinsic controls. Using synthetic data, the model learns to manipulate rotation and translation parameters, enabling it to generate images from specified viewpoints. The approach combines latent diffusion architecture with CLIP semantic embeddings to encode high-level scene understanding. During training, random viewpoints are sampled, and the model is optimized with a denoising loss to predict images conditioned on camera parameters. Post fine-tuning, the model can perform zero-shot novel view synthesis and 3D reconstruction by iterative denoising and volumetric rendering, integrating neural radiance fields and Marching Cubes for mesh extraction. The training dataset, Objaverse, provides diverse high-quality 3D models, enabling robust learning of geometric priors.

Key Results

  • On Google Scanned Objects, our method achieves PSNR of 18.378, SSIM of 0.877, and LPIPS of 0.088, outperforming DietNeRF and Point-E. For 3D reconstruction, Chamfer distance drops to 0.0717, and volumetric IoU reaches 0.5052, indicating high geometric fidelity. On RTMV, the model maintains superior quality despite out-of-distribution scenes, demonstrating strong zero-shot generalization. Ablation studies confirm that semantic embedding and camera control are critical for performance.
  • Qualitative results show the model can generate diverse, high-fidelity novel views from a single image, including in-the-wild photos and artistic paintings, preserving object identity and details. Quantitative metrics support these observations, with significant improvements over baselines across multiple datasets.
  • The approach effectively combines large-scale semantic priors with geometric control, enabling applications in virtual reality, content creation, and industrial design, with potential for scene-level understanding and dynamic scene modeling in future work.

Significance

This work demonstrates that large-scale diffusion models inherently learn rich 3D priors, which can be harnessed for zero-shot view synthesis and reconstruction without explicit geometric supervision. It addresses longstanding challenges in single-image 3D understanding, reducing reliance on annotated datasets and expanding applicability to artistic and complex scenes. The ability to generalize across unseen categories and styles opens new avenues for immersive virtual environments, digital content generation, and automated scene analysis, marking a significant step forward in AI-driven 3D perception.

Technical Contribution

The key technical innovations include: 1) a novel view-conditioned diffusion framework that learns camera extrinsics control via fine-tuning; 2) integration of semantic embeddings from CLIP to enhance scene understanding; 3) a training strategy on synthetic datasets that enables zero-shot generalization to real-world images; 4) combining neural radiance fields with volumetric rendering for high-fidelity 3D reconstruction. These contributions collectively enable the model to generate diverse, accurate, and controllable 3D views from a single image, surpassing previous methods in fidelity and flexibility.

Novelty

This is the first work to systematically leverage pre-trained large-scale diffusion models for explicit camera control and zero-shot 3D reconstruction from a single image. Unlike prior approaches relying on explicit geometric annotations or category-specific priors, this method exploits the implicit geometric and semantic knowledge embedded in diffusion models, enabling unprecedented generalization across object types and artistic styles. The integration of view-conditioned generation with neural scene representations marks a new paradigm in single-image 3D understanding.

Limitations

  • Despite strong results, the method struggles with scenes featuring extreme complexity, occlusion, or clutter, due to limited diversity in synthetic training data. Real-world scenarios with severe lighting or texture variations remain challenging.
  • Computational costs are high, especially during inference, limiting real-time application. Scaling to large scenes or high-resolution outputs requires further optimization.
  • Current focus is on single objects; extending to scene-level understanding with multiple interacting objects and dynamic scenes is non-trivial and future work is needed.

Future Work

Future research will explore scene-level modeling, incorporating multiple objects and dynamic environments. Extending the framework to handle videos and temporal coherence is a key direction. Integrating additional modalities like depth and lighting cues could further improve geometric accuracy. Efforts to optimize inference speed and scalability will facilitate real-time applications in AR/VR and robotics. Additionally, expanding training datasets with more diverse real-world scenes will enhance robustness and generalization.

AI Executive Summary

Humans possess an extraordinary ability to visualize 3D shapes and appearances of objects from just a single image, a skill that underpins everyday tasks like object manipulation and navigation. Traditional 3D reconstruction methods, however, often rely on expensive annotations, such as CAD models or multi-view datasets, limiting their scalability and generalization. Recent advances in generative models, especially diffusion-based architectures trained on massive internet-scale datasets, have demonstrated remarkable capacity to learn rich semantic and visual priors. Yet, leveraging these models for explicit geometric control remains a challenge.

This paper introduces Zero-1-to-3, a novel framework that exploits pre-trained Stable Diffusion models for zero-shot novel view synthesis and 3D reconstruction from a single RGB image. The core idea is to fine-tune the diffusion model to learn camera extrinsic controls—rotation and translation—by using synthetic data with known camera parameters. This process enables the model to generate images from arbitrary viewpoints conditioned on specified camera transformations, effectively unlocking the model’s implicit 3D priors.

The approach combines a latent diffusion architecture with CLIP semantic embeddings, allowing high-level scene understanding and precise control over camera parameters. During training, the model is optimized with a denoising loss on synthetic data, which includes diverse object geometries and artistic styles. Post training, the model can perform zero-shot novel view synthesis, producing high-fidelity images from unseen viewpoints, even in complex real-world scenes and artistic paintings. Quantitative evaluations on datasets like Google Scanned Objects and RTMV show significant improvements over existing methods such as DietNeRF and Point-E, with PSNR improvements of over 10 points and IoU surpassing 0.5.

Furthermore, the framework extends to 3D reconstruction, integrating neural radiance fields and volumetric rendering techniques to produce accurate 3D meshes. Results demonstrate superior geometric fidelity, with lower Chamfer distances and higher IoU scores, indicating robust scene understanding. The ability to generate diverse views and reconstruct detailed 3D models from a single image opens new horizons for virtual reality, content creation, and industrial design. Despite current limitations in handling extreme scenes and computational costs, this work paves the way for future research in scene-level understanding, dynamic environments, and real-time applications, fundamentally transforming how machines perceive and generate 3D content from minimal input.

Deep Dive

Plain Language Accessible to non-experts

想象你在厨房里做菜,只用一张食材的照片。你希望用这张照片,看到菜从不同角度的样子。传统的方法就像是你必须知道每个角度的详细信息,才能拍出好看的照片。而这项技术就像是让厨师学会用一张照片,自己猜测出其他角度的样子,然后用电脑“画”出不同角度的菜。它利用了大量网上的图片和描述,学会了如何从一张图片推测出物体的三维形状和外观。这样,不管你给它什么样的菜,它都能帮你画出不同角度的样子,甚至还可以帮你重建出完整的3D模型。它的秘密在于:通过学习大量图片中的共同点,模型掌握了物体的基本结构和外观,就像厨师记住了菜的味道和形状一样。未来,这项技术可以让你用手机拍一张物体照片,就能在虚拟空间中从任何角度观察它,甚至用它来制作虚拟场景或动画。

ELI14 Explained like you're 14

想象你有一个超级厉害的画画软件,只用一张图片,它就能帮你画出这个物体从不同角度的样子。比如,你拍了一只狗的照片,这个软件可以帮你画出狗从左边、右边、甚至背后的样子。它的秘密在于,它学会了很多图片里的共同点,就像你看过很多狗的照片,知道它们的形状和特征一样。这个软件用一种叫扩散模型的技术,能从一张图片开始,慢慢“猜测”出其他角度的样子。它还学会了控制相机的角度,就像你用手机转动拍摄角度一样。这样,不管你给它什么样的狗的图片,它都能帮你画出不同角度的狗,甚至还可以帮你重建出完整的3D模型。未来,这个技术可以让我们用手机拍一张东西的照片,就能在虚拟世界里从任何角度观察它,像魔法一样!

Abstract

We introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained setting, we capitalize on the geometric priors that large-scale diffusion models learn about natural images. Our conditional diffusion model uses a synthetic dataset to learn controls of the relative camera viewpoint, which allow new images to be generated of the same object under a specified camera transformation. Even though it is trained on a synthetic dataset, our model retains a strong zero-shot generalization ability to out-of-distribution datasets as well as in-the-wild images, including impressionist paintings. Our viewpoint-conditioned diffusion approach can further be used for the task of 3D reconstruction from a single image. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art single-view 3D reconstruction and novel view synthesis models by leveraging Internet-scale pre-training.

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