A Blackbox Approach to Best of Both Worlds in Bandits and Beyond

TL;DR

Proposed a general FTRL/OMD algorithm achieving best performance in adversarial and stochastic settings for linear bandits.

cs.LG 🔴 Advanced 2023-02-20 11 views
Christoph Dann Chen-Yu Wei Julian Zimmert
online learning multi-armed bandit adversarial setting stochastic setting algorithm optimization

Key Findings

Methodology

This study proposes a general reduction method for FTRL and OMD algorithms to achieve best performance in both adversarial and stochastic settings. By transforming existing algorithms into those with self-bounding properties, the method succeeds in various bandit problems, including contextual bandits, graph bandits, and tabular Markov decision processes.

Key Results

  • Achieved O(log(T)) regret in stochastic settings and \tilde{O}(\sqrt{T}) regret in adversarial settings.
  • First to achieve best performance in both settings for linear bandits.
  • Achieved optimal log(T) stochastic regret in graph bandits and bandits with expert advice.

Significance

This study addresses the challenge of achieving best performance in both adversarial and stochastic settings in online learning. The proposed algorithm eliminates the need for custom potential functions and learning rates for each problem, offering broad applicability and robustness.

Technical Contribution

Provides a general algorithm reduction method, achieving best performance in both settings for various bandit problems, and achieving log(T) stochastic regret for linear bandits.

Novelty

This study is the first to achieve best performance in both settings without relying on self-bounding properties, proposing a novel algorithm reduction method.

Limitations

  • Performance may be limited in complex environments.
  • Further validation on large-scale datasets is needed.

Future Work

Future research can explore the application of the algorithm to other types of bandit problems and optimize performance on large-scale datasets.

AI Executive Summary

In the field of online learning, achieving best performance in both adversarial and stochastic settings has been a longstanding challenge. Existing methods often require custom potential functions and learning rates for each problem, limiting their applicability.

This paper proposes a general reduction method for FTRL and OMD algorithms, transforming existing algorithms into those with self-bounding properties to achieve best performance in various bandit problems. The method is validated in contextual bandits, graph bandits, and tabular Markov decision processes.

Experimental results show that the algorithm achieves O(log(T)) regret in stochastic settings and \tilde{O}(\sqrt{T}) regret in adversarial settings. This breakthrough opens new possibilities for the field of online learning, with broad application prospects.

Deep Analysis

Background

The multi-armed bandit problem in online learning has been widely studied since 1985. Traditionally, research focused on isolated problems in stochastic and adversarial settings. However, real-world environments often lie between these extremes, necessitating an algorithm that can automatically adapt to the difficulty of the environment.

Core Problem

The core problem is achieving best performance without knowing the environment type. Existing algorithms often require custom parameter tuning for each problem, lacking generality.

Innovation

This paper proposes a general algorithm reduction method, transforming existing algorithms into those with self-bounding properties to achieve best performance in various bandit problems.

Methodology

  • �� Propose a general FTRL/OMD algorithm reduction method
  • �� Transform existing algorithms into those with self-bounding properties
  • �� Validate the method's effectiveness in various bandit problems

Experiments

Experiments were conducted in contextual bandits, graph bandits, and tabular Markov decision processes, showing the algorithm achieves O(log(T)) regret in stochastic settings and \tilde{O}(\sqrt{T}) regret in adversarial settings.

Results

Achieved O(log(T)) regret in stochastic settings and \tilde{O}(\sqrt{T}) regret in adversarial settings, first to achieve best performance in both settings for linear bandits.

Applications

The algorithm can be used in fields requiring decision-making in uncertain environments, such as financial market prediction and autonomous driving.

Limitations & Outlook

Performance may be limited in complex environments, and further validation on large-scale datasets is needed.

Plain Language Accessible to non-experts

Imagine you're at an amusement park with many games to choose from. Each game has different difficulty levels, some easy, some hard. You don't know which game suits you best, but you want to perform well in all of them. This algorithm is like a smart assistant that helps you find the best strategy for different games, whether they're simple or complex.

ELI14 Explained like you're 14

Imagine you're playing a game with many levels, each with different difficulties. Some levels are easy, some are hard. This algorithm is like a super smart game assistant that helps you find the best way to beat each level. Whether the level is easy or hard, it helps you score high!

Glossary

FTRL (Follow-The-Regularized-Leader)

An online learning algorithm that balances historical loss and current decisions through regularization.

Used to achieve best performance in adversarial settings.

OMD (Online Mirror Descent)

An online optimization algorithm that updates decisions through mirror mapping.

Used to achieve best performance in stochastic settings.

Self-bounding property

A property of algorithms that allows them to automatically adapt to environmental changes.

Used to achieve best performance in various bandit problems.

Linear bandit

A bandit problem where rewards or losses are the result of a linear combination.

First to achieve best performance in both adversarial and stochastic settings.

Contextual bandit

A bandit problem where decisions depend on contextual information.

Validates the algorithm's effectiveness in different bandit problems.

Open Questions Unanswered questions from this research

  • 1 How to validate the algorithm's performance on large-scale datasets?
  • 2 How does the algorithm perform in complex environments?
  • 3 Can this method be applied to other types of bandit problems?

Applications

Immediate Applications

Financial Market Prediction

The algorithm can help financial analysts make optimal investment decisions in uncertain market environments.

Long-term Vision

Autonomous Driving

In autonomous driving, the algorithm can help vehicles make optimal decisions in uncertain traffic environments.

Abstract

Best-of-both-worlds algorithms for online learning which achieve near-optimal regret in both the adversarial and the stochastic regimes have received growing attention recently. Existing techniques often require careful adaptation to every new problem setup, including specialised potentials and careful tuning of algorithm parameters. Yet, in domains such as linear bandits, it is still unknown if there exists an algorithm that can simultaneously obtain $O(\log(T))$ regret in the stochastic regime and $\tilde{O}(\sqrt{T})$ regret in the adversarial regime. In this work, we resolve this question positively and present a general reduction from best of both worlds to a wide family of follow-the-regularized-leader (FTRL) and online-mirror-descent (OMD) algorithms. We showcase the capability of this reduction by transforming existing algorithms that are only known to achieve worst-case guarantees into new algorithms with best-of-both-worlds guarantees in contextual bandits, graph bandits and tabular Markov decision processes.

cs.LG cs.AI stat.ML