3DILG: Irregular Latent Grids for 3D Generative Modeling

TL;DR

Proposes 3DILG with irregular latent grids, boosting 3D shape reconstruction and generation performance.

cs.CV 🔴 Advanced 2022-05-27 42 views
Biao Zhang Matthias Nießner Peter Wonka
3D generation neural fields latent representation transformer irregular grids

Key Findings

Methodology

The approach models latent variables on irregular grids, leveraging transformer-based encoding. It serializes point-based latent tuples, incorporating positional encodings and self-attention mechanisms for efficient point cloud encoding. Vector quantization (VQ) enhances expressiveness, enabling autoregressive probabilistic modeling for diverse shape generation. The core pipeline includes point sampling, KNN neighborhood construction, Mini-PointNet feature extraction, positional encoding, transformer encoding blocks, and interpolation-based decoding. Trained on ShapeNet-v2, evaluated via IoU, Chamfer distance, and F-score, the method demonstrates superior reconstruction and generation capabilities.

Key Results

  • On point cloud reconstruction, with M=512, IoU reaches 0.953, Chamfer distance drops to 0.032, outperforming OccNet and ConvONet. Incorporating VQ maintains high performance, capturing fine details effectively.
  • In class-conditioned generation, FID reduces to 57.6, surpassing baseline Grid-83, indicating higher quality and diversity. Multimodal sampling yields varied, detailed shapes, especially under low-resolution image conditions.
  • Single high-res image reconstruction produces detailed 3D shapes, confirming effectiveness in single-view inverse modeling.

Significance

This work advances neural field representations by introducing sparse, adaptive irregular latent grids, significantly improving 3D shape reconstruction and generation. The integration with transformers enables multi-modal, high-fidelity outputs, addressing limitations of dense grid methods in scalability and detail. The approach reduces computational costs while maintaining rich detail, opening new avenues for large-scale 3D content creation in VR, gaming, and industrial design. Its novelty lies in the flexible, sparse latent space that adapts to shape complexity, overcoming the bottleneck of traditional dense grids.

Technical Contribution

The key innovation is defining latent variables on an irregular, sparse grid, combined with transformer-based sequence encoding. This allows flexible, scalable representations that adapt to shape topology. The method employs point sampling, local neighborhood feature extraction, positional encoding, and transformer blocks, with optional vector quantization for discrete latent control. The architecture supports multi-condition generation, with significant improvements in detail preservation and model scalability compared to prior grid-based methods. Experimental results validate its superiority in both reconstruction and diverse shape synthesis.

Novelty

This is the first to define neural latent representations on irregular, sparse grids for 3D shapes, breaking the constraints of regular grid structures. It combines this with transformer-based autoregressive models and vector quantization, enabling high-resolution, detailed, and diverse shape generation at scale. Unlike previous methods limited by dense grids or fixed local patches, this approach dynamically adapts to shape complexity, offering a new paradigm for neural implicit shape modeling.

Limitations

  • The model struggles with extremely sparse point clouds or highly complex topologies, where local latent placement may be insufficient for capturing all details.
  • Training sensitivity to the number and placement of latent points can affect generalization across diverse shapes and scenes.
  • High-resolution generation remains computationally intensive due to transformer complexity, necessitating further optimization for large-scale applications.

Future Work

Future directions include developing adaptive multi-scale latent grids that dynamically refine based on shape complexity, integrating texture and material information for textured 3D models, and optimizing transformer architectures for larger latent spaces. Extending the approach to scene-level modeling and real-time applications will also be explored, aiming to make high-fidelity, scalable 3D content generation more accessible.

AI Executive Summary

This paper introduces 3DILG, a novel approach for neural shape representation based on irregular latent grids. Unlike traditional grid-based methods, 3DILG employs sparse, adaptive latent points distributed across the shape's volume, enabling efficient encoding of complex geometries. The method leverages transformer architectures to serialize these latent points into sequences, facilitating autoregressive probabilistic modeling. This design allows the model to generate diverse, high-fidelity 3D shapes conditioned on images, categories, or point clouds.

Experimental results demonstrate that 3DILG significantly outperforms existing methods like OccNet, ConvONet, and IF-Net in shape reconstruction accuracy, achieving IoU scores above 0.95 and lower Chamfer distances. In generative tasks, the model produces detailed, diverse shapes with lower FID scores, indicating higher quality and variability. The approach's scalability and efficiency stem from the sparse, irregular latent structure, which reduces computational complexity while maintaining rich detail.

The broader impact of this work lies in its potential to revolutionize 3D content creation, enabling applications in virtual reality, gaming, industrial design, and digital twins. By overcoming the limitations of dense grid representations, 3DILG opens avenues for large-scale, high-resolution 3D modeling with manageable computational costs. Future work will explore multi-scale dynamic latent grids, textured shape modeling, and scene-level generation, further expanding its applicability and performance.

Deep Analysis

Background

神经场作为3D形状表达的重要手段,近年来不断发展,代表性技术包括占用场(Occupancy Networks)、距离场(Signed Distance Functions)和多尺度局部潜在网格(如ConvONet、IF-Net)。早期方法多采用全局潜在向量,虽然实现了较好的重建效果,但在细节表达和复杂拓扑结构方面存在局限。近年来,Transformer在视觉任务中的成功推动点云处理引入自注意机制,提升了表达能力。然而,规则网格在模型扩展和细节恢复方面仍受限制,尤其在高分辨率生成中表现不足。研究逐渐转向多尺度局部潜在表示,但仍面临稠密度高、计算成本大的问题。

Core Problem

现有神经场表示多依赖规则网格或全局潜在向量,导致模型在细节表达和拓扑复杂性方面受限。规则网格的密集性带来高计算成本,且难以适应复杂拓扑结构。全局潜在向量难以捕获局部细节,影响重建质量。如何设计稀疏且自适应的潜在空间,兼顾模型规模、细节表现和计算效率,成为亟待解决的问题。此外,现有方法在多模态条件生成和高分辨率细节保持方面仍有不足。

Innovation

本研究的核心创新在于提出不规则潜在网格,将潜在变量映射到任意空间位置,实现稀疏且自适应的潜在表示。结合变换器架构,利用序列化潜在点进行编码,支持多模态、多条件生成。引入向量量化(VQ)技术,增强潜在空间的离散表达能力,提升生成多样性。模型在点云重建和类别条件生成中均优于现有方法,展现出更高的细节还原能力和扩展性。创新点还包括潜在空间的稀疏设计,有效减少参数和计算成本,为大规模高分辨率生成提供可能。

Methodology

  • �� 采样:对输入点云进行Farthest Point Sampling(FPS)获得稀疏点集。
  • �� 邻域构建:对每个采样点应用KNN算法,形成局部点集。
  • �� 特征提取:用Mini-PointNet提取每个局部点集的特征向量。
  • �� 位置编码:对点坐标进行正弦余弦位置编码。
  • �� 编码:将特征和位置编码输入Transformer,产生潜在向量序列。
  • �� 向量量化:用字典D对潜在向量进行离散化,得到索引。
  • �� 插值:对任意点进行潜在向量插值。
  • �� 重建:用MLP预测目标指标函数值,结合二元交叉熵损失优化。

Experiments

在ShapeNet-v2上训练,采用IoU、Chamfer距离和F-score评估点云重建效果。模型参数包括潜在点数M=512,邻域点数K=32,字典D=1024。对比OccNet、ConvONet和IF-Net,验证在不同类别中的性能。类别条件和图像条件生成通过FID指标评估多样性和质量。实验还包括不同潜在点数的消融分析,验证模型在复杂拓扑和细节恢复上的优势。

Results

模型在点云重建中,M=512时,IoU达0.953,Chamfer距离0.032,优于主流方法。类别条件生成中,FID值平均下降至57.6,显示出更高的生成质量。多模态生成实验表明,模型能输出多样化的高质量形状,验证其在虚拟现实和设计行业的应用潜力。

Applications

该方法适用于3D重建、虚拟场景生成、工业设计、游戏开发等。通过多模态条件输入,支持从图像、类别或点云生成高质量3D模型。模型的稀疏潜在空间使得大规模内容生成成为可能,为数字内容产业提供强大工具。未来还可扩展到纹理和材质的集成,推动全场景、全场景的虚拟环境构建。

Limitations & Outlook

模型在极端稀疏点云或复杂拓扑结构下仍存在细节不足的问题,主要因潜在点分布受限。训练过程中对潜在点数量和位置敏感,影响泛化能力。高分辨率生成受变换器计算复杂度限制,未来需优化模型结构以支持更大规模潜在空间。

Plain Language Accessible to non-experts

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ELI14 Explained like you're 14

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Abstract

We propose a new representation for encoding 3D shapes as neural fields. The representation is designed to be compatible with the transformer architecture and to benefit both shape reconstruction and shape generation. Existing works on neural fields are grid-based representations with latents defined on a regular grid. In contrast, we define latents on irregular grids, enabling our representation to be sparse and adaptive. In the context of shape reconstruction from point clouds, our shape representation built on irregular grids improves upon grid-based methods in terms of reconstruction accuracy. For shape generation, our representation promotes high-quality shape generation using auto-regressive probabilistic models. We show different applications that improve over the current state of the art. First, we show results for probabilistic shape reconstruction from a single higher resolution image. Second, we train a probabilistic model conditioned on very low resolution images. Third, we apply our model to category-conditioned generation. All probabilistic experiments confirm that we are able to generate detailed and high quality shapes to yield the new state of the art in generative 3D shape modeling.

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