A data-driven approach for learning to control computers

TL;DR

A computer control method using reinforcement learning and behavioral cloning achieves human-level performance on the MiniWob++ benchmark.

cs.LG 🟡 Intermediate 2022-02-16 6 views
Peter C Humphreys David Raposo Toby Pohlen Gregory Thornton Rachita Chhaparia Alistair Muldal Josh Abramson Petko Georgiev Alex Goldin Adam Santoro Timothy Lillicrap
reinforcement learning behavioral cloning HCI NLP computer control

Key Findings

Methodology

The study combines reinforcement learning and behavioral cloning, training agents by analyzing human-computer interactions. Using the MiniWob++ benchmark, agents complete tasks with keyboard and mouse, specified via natural language.

Key Results

  • On the MiniWob++ benchmark, agents achieve human-level mean performance, surpassing existing state-of-the-art methods.
  • Using over 2.4 million human demonstration data significantly improved agent performance.
  • Multi-task training shows strong evidence of cross-task transfer.

Significance

The study demonstrates the effectiveness of a unified human-agent interface in training machines to use computers, suggesting this approach can be extended to broader computer control tasks, advancing the field of human-computer interaction.

Technical Contribution

Proposes a method combining reinforcement learning and behavioral cloning, highlighting the impact of human behavior dataset size on performance, offering new solutions for computer control tasks.

Novelty

First to achieve human-level mean performance on the MiniWob++ benchmark, demonstrating cross-task transfer capabilities, surpassing previous DOM-specific action-focused studies.

Limitations

  • Agents perform poorly on tasks requiring memory, such as simon-says.
  • On tasks requiring specialized knowledge, such as terminal, agents underperform compared to humans.

Future Work

Future exploration can involve more complex tasks and larger datasets to further enhance agent generalization and performance.

AI Executive Summary

In the modern field of computer control, enabling machines to use computers like humans is a significant challenge. Existing methods often rely on hand-designed curricula and specialized action spaces, making it difficult to scale to broader tasks.

This study proposes a method combining reinforcement learning and behavioral cloning, training agents by analyzing human-computer interactions. Using the MiniWob++ benchmark, agents complete tasks with keyboard and mouse, specified via natural language. Experimental results show that agents achieve human-level mean performance across all tasks, surpassing existing state-of-the-art methods.

This approach demonstrates the effectiveness of a unified human-agent interface in training machines to use computers, suggesting this method can be extended to broader computer control tasks, advancing the field of human-computer interaction. Future research can explore more complex tasks and larger datasets to further enhance agent generalization and performance.

Deep Analysis

Background

As AI evolves, enabling machines to use computers like humans has become a key research area. Traditional methods rely on hand-designed curricula and specialized action spaces, limiting scalability to broader tasks.

Core Problem

Existing methods struggle to achieve human-level performance in computer control tasks, especially those requiring natural language understanding and multi-task processing.

Innovation

This study proposes a method combining reinforcement learning and behavioral cloning, training agents by analyzing human-computer interactions, demonstrating cross-task transfer capabilities.

Methodology

  • �� Use the MiniWob++ benchmark, where agents complete tasks with keyboard and mouse.
  • �� Combine reinforcement learning and behavioral cloning, training agents by analyzing human-computer interactions.
  • �� Use over 2.4 million human demonstration data to significantly improve agent performance.

Experiments

Experiments use the MiniWob++ benchmark, comprising 104 tasks. Agents complete tasks with keyboard and mouse, specified via natural language. Over 2.4 million human demonstration data are used for training.

Results

Agents achieve human-level mean performance on the MiniWob++ benchmark, surpassing existing state-of-the-art methods. Multi-task training shows strong evidence of cross-task transfer.

Applications

This method can be applied to computer control tasks requiring natural language understanding and multi-task processing, such as automating office software operations.

Limitations & Outlook

Agents perform poorly on tasks requiring memory and specialized knowledge, such as simon-says and terminal. Future exploration can involve more complex tasks and larger datasets.

Plain Language Accessible to non-experts

Imagine you're using a computer to complete a task, like filling out a form or booking a flight. Usually, you'd type information with a keyboard and click buttons with a mouse. Researchers want to train a computer program to do these tasks like you. They use a test environment called MiniWob++, which has many similar tasks. By watching how humans complete these tasks, the program learns to use the keyboard and mouse. In the end, the program performs as well as humans on these tasks, even surpassing them in some cases. This study shows that machines can better use computers by learning from human behavior.

ELI14 Explained like you're 14

Imagine you're playing a game where you need to use a mouse and keyboard to complete tasks, like clicking buttons or typing text. Scientists want computers to play this game like you. They let computers watch humans do these tasks and learn the tricks. With this method, computers get as good as humans at the game, even better in some tasks. This study shows that computers can get smarter at tasks by learning from humans. In the future, computers might be as smart as humans in many tasks!

Glossary

Reinforcement Learning

A machine learning method where agents learn to complete tasks through rewards and penalties.

Used to train agents in the MiniWob++ benchmark.

Behavioral Cloning

A method of training machine learning models by imitating human behavior.

Combined with reinforcement learning to train agents.

MiniWob++

A benchmark environment for testing computer control tasks, containing various tasks.

Used to evaluate agent performance.

Natural Language Processing

A field of computer science focused on processing and understanding human language.

Used to specify task goals in MiniWob++.

Cross-task Transfer

The ability to apply skills learned in one task to other tasks.

Demonstrated by agents in the MiniWob++ benchmark.

Open Questions Unanswered questions from this research

  • 1 How to improve agent performance on tasks requiring memory and specialized knowledge?
  • 2 How can agents maintain high performance in more complex tasks?

Applications

Immediate Applications

Office Automation

Agents can be used to automate office software operations, improving work efficiency.

Long-term Vision

Intelligent Assistant

Agents can evolve into more intelligent assistants, helping humans complete complex computer tasks.

Abstract

It would be useful for machines to use computers as humans do so that they can aid us in everyday tasks. This is a setting in which there is also the potential to leverage large-scale expert demonstrations and human judgements of interactive behaviour, which are two ingredients that have driven much recent success in AI. Here we investigate the setting of computer control using keyboard and mouse, with goals specified via natural language. Instead of focusing on hand-designed curricula and specialized action spaces, we focus on developing a scalable method centered on reinforcement learning combined with behavioural priors informed by actual human-computer interactions. We achieve state-of-the-art and human-level mean performance across all tasks within the MiniWob++ benchmark, a challenging suite of computer control problems, and find strong evidence of cross-task transfer. These results demonstrate the usefulness of a unified human-agent interface when training machines to use computers. Altogether our results suggest a formula for achieving competency beyond MiniWob++ and towards controlling computers, in general, as a human would.

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