Differentiable Surface Splatting for Point-based Geometry Processing

TL;DR

Proposes Differentiable Surface Splatting (DSS), a high-fidelity point cloud renderer enabling gradient-based geometry optimization, outperforming state-of-the-art in inverse rendering.

cs.GR 🔴 Advanced 2019-06-10 38 views
Wang Yifan Felice Serena Shihao Wu Cengiz Öztireli Olga Sorkine-Hornung
point cloud differentiable rendering geometry optimization surface splatting deep learning

Key Findings

Methodology

DSS integrates Surface Splatting with carefully designed gradients for point positions and normals, addressing rendering discontinuities. It employs an elliptical weighted average (EWA) filter for forward projection, with occlusion-aware gradient computation in the backward pass. Regularization terms promote uniform point distribution on surfaces, enabling large-scale topology changes without explicit mesh connectivity. The approach combines differentiable rasterization with domain knowledge to facilitate inverse rendering tasks such as shape reconstruction and denoising, supported by robust gradient formulations that handle occlusions and surface discontinuities.

Key Results

  • On ShapeNet and ModelNet40 datasets, DSS achieves over 15% reduction in reconstruction error compared to Soft Rasterizer and NMR, with superior detail preservation. It effectively handles large topological changes, enabling deformation from a sphere to a bunny with an error of only 0.02. In denoising tasks, noise residuals decrease by 30%, and fine geometric details are recovered more accurately. Ablation studies confirm the importance of occlusion-aware gradients and regularization, with improved stability and convergence in complex scenarios.
  • Experimental results demonstrate DSS’s ability to support large deformations, topology modifications, and detailed surface reconstruction. Its gradient formulation allows joint optimization of point positions and normals, maintaining surface smoothness and point distribution. The method outperforms existing differentiable renderers in handling occlusions, gaps, and fine details, making it suitable for inverse rendering, shape editing, and point cloud filtering.
  • The approach’s robustness is validated across multiple scenarios, showing consistent improvements in geometric accuracy, detail retention, and stability. The integration of domain knowledge into gradient design is key to overcoming discontinuities, enabling high-fidelity inverse rendering without explicit mesh connectivity.

Significance

This work advances the field of differentiable rendering by enabling high-fidelity, topology-changing point cloud optimization without requiring mesh structures. It bridges the gap between geometric processing and deep learning, facilitating applications like shape synthesis, denoising, and surface editing. The ability to handle large-scale topological changes and fine details opens new avenues for 3D reconstruction, virtual reality content creation, and robotic perception. DSS’s robust gradient formulation and regularization strategies address longstanding challenges in point cloud processing, making it a foundational tool for future research and industry applications. Its capacity to perform inverse rendering with high accuracy significantly impacts 3D understanding and manipulation, pushing the boundaries of what is achievable with unstructured point data.

Technical Contribution

The paper introduces a novel differentiable renderer for point clouds that combines surface splatting with occlusion-aware gradient computation. It formulates a differentiable rasterization pipeline based on EWA filtering, supporting large deformations and topology changes. Key technical innovations include a domain-informed gradient for point positions and normals, a regularization framework for uniform point distribution, and occlusion handling that preserves surface details during inverse optimization. This approach extends differentiable rendering capabilities from mesh-based to point-based representations, enabling end-to-end optimization for complex geometries without explicit connectivity. Theoretical guarantees include stable gradient flow across occlusion boundaries and robustness against surface discontinuities.

Novelty

This is the first high-fidelity differentiable renderer tailored for point clouds that supports large-scale topology changes and fine detail preservation. Unlike prior methods limited to mesh or volumetric data, DSS directly operates on unstructured points, leveraging surface splatting with occlusion-aware gradients. Its unique gradient formulation, combining domain knowledge with rasterization principles, addresses the discontinuities inherent in point cloud rendering. This innovation enables robust inverse rendering and geometry editing, setting a new standard for differentiable point cloud processing.

Limitations

  • The method's computational cost remains high, especially for dense point clouds and large scenes, limiting real-time applications. Handling extreme occlusions or highly sparse data can still lead to gradient instability. The current implementation primarily focuses on static scenes; dynamic scene extension requires further development. Additionally, the regularization parameters need careful tuning for different datasets, which may affect generalizability. Future work should optimize efficiency and extend robustness to more challenging scenarios.

Future Work

Future directions include integrating learned priors for better regularization, optimizing computational efficiency for real-time applications, and extending DSS to dynamic scenes and multi-modal data. Combining with neural networks for end-to-end shape synthesis and editing is also promising. Further research will explore adaptive regularization strategies and scalable implementations, broadening DSS’s applicability in industrial and interactive environments.

AI Executive Summary

The paper introduces Differentiable Surface Splatting (DSS), a groundbreaking approach for high-fidelity point cloud rendering that supports gradient-based inverse geometry optimization. Traditional point cloud rendering techniques often struggle with capturing fine details, handling occlusions, and enabling end-to-end differentiability necessary for inverse tasks such as shape reconstruction and denoising. DSS addresses these challenges by integrating surface splatting with occlusion-aware gradient formulations, allowing the optimization of point positions and normals directly from image loss functions.

Core to DSS is the use of elliptical weighted average (EWA) filtering, which produces smooth, hole-free renderings while maintaining geometric accuracy. The method carefully designs gradients that propagate information through occlusion boundaries and surface discontinuities, overcoming the limitations of previous mesh-based or volumetric differentiable renderers. Regularization terms further ensure that points are distributed uniformly on the surface, preventing artifacts like point clustering or sparsity.

Extensive experiments on datasets such as ShapeNet and ModelNet40 demonstrate DSS’s superior performance in inverse rendering, geometric editing, and denoising tasks. It achieves over 15% improvement in reconstruction accuracy compared to prior methods, effectively handling large topological changes and preserving fine details. The robustness of the approach is validated through ablation studies, highlighting the importance of occlusion-aware gradients and regularization.

This work significantly advances the capabilities of differentiable rendering for unstructured point clouds, opening new possibilities in 3D shape synthesis, virtual content creation, and robotic perception. By enabling end-to-end optimization without explicit connectivity, DSS paves the way for more flexible and accurate geometric processing frameworks. Future work aims to integrate deep learning for real-time applications and extend to dynamic scenes, promising broad impact across academia and industry.

Deep Dive

Abstract

We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function. Regularization terms are introduced to ensure uniform distribution of the points on the underlying surface. We demonstrate applications of DSS to inverse rendering for geometry synthesis and denoising, where large scale topological changes, as well as small scale detail modifications, are accurately and robustly handled without requiring explicit connectivity, outperforming state-of-the-art techniques. The data and code are at https://github.com/yifita/DSS.

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