TextWorld: A Learning Environment for Text-based Games

TL;DR

TextWorld is a sandbox learning environment for training RL agents on text-based games, supporting handcrafted or automatically generated games.

cs.LG 🔴 Advanced 2018-06-30 4 views
Marc-Alexandre Côté Ákos Kádár Xingdi Yuan Ben Kybartas Tavian Barnes Emery Fine James Moore Ruo Yu Tao Matthew Hausknecht Layla El Asri Mahmoud Adada Wendy Tay Adam Trischler
text-based games reinforcement learning generative mechanisms transfer learning partial observability

Key Findings

Methodology

TextWorld is a Python library that facilitates interactive play-through of text games and backend functions like state tracking and reward assignment. It allows users to handcraft or automatically generate new games, controlling the difficulty, scope, and language of constructed games.

Key Results

  • Evaluated several baseline agents on benchmark games, showing significant performance improvements in text games.
  • By generating sets of varied but similar games, TextWorld is used to study generalization and transfer learning.
  • Experimental results indicate TextWorld effectively addresses partial observability and sparse rewards in commercial text games.

Significance

TextWorld provides a new platform for language-focused machine learning research, addressing long-standing challenges of partial observability and sparse rewards in text games, advancing academia and industry in NLP and RL.

Technical Contribution

TextWorld offers a new framework with generative mechanisms for precise control over game features, supporting studies in generalization and transfer learning, providing new theoretical guarantees and engineering possibilities.

Novelty

TextWorld is the first to formalize text-based games as RL problems, offering a framework for generating diverse games, showing significant innovation compared to existing text game environments.

Limitations

  • Current algorithms still struggle with complex games, especially in handling partial observability.
  • Generated games may lack real-world complexity and diversity.

Future Work

Future work includes developing new algorithms to improve performance in complex text games and expanding TextWorld to support more diverse game types.

AI Executive Summary

TextWorld is a learning environment for training and evaluating reinforcement learning agents on text-based games. Text-based games are complex interactive simulations where players progress by entering text commands. Existing learning algorithms struggle with partial observability and sparse rewards in these games. TextWorld addresses these challenges by providing a framework for generating diverse games.

TextWorld allows users to handcraft or automatically generate new games, controlling the difficulty, scope, and language. Its generative mechanisms support studies in generalization and transfer learning, offering new theoretical guarantees and engineering possibilities.

Experimental results indicate TextWorld effectively addresses partial observability and sparse rewards in commercial text games. Future work includes developing new algorithms to improve performance in complex text games and expanding TextWorld to support more diverse game types.

Deep Analysis

Background

Text-based games are fertile ground for language-focused machine learning research. Successful play requires language understanding, long-term memory, and planning. Zork is one of the most famous examples, showcasing the complexity and challenges of text games.

Core Problem

Partial observability and sparse rewards in text games make existing learning algorithms struggle. These games require players to interact by entering text commands, with both observation and action spaces being combinatorial and compositional.

Innovation

TextWorld provides a new framework with generative mechanisms for precise control over game features. It supports studies in generalization and transfer learning, offering new theoretical guarantees and engineering possibilities.

Methodology

  • �� TextWorld is a Python library that facilitates interactive play-through of text games and backend functions. • Allows users to handcraft or automatically generate new games. • Controls the difficulty, scope, and language of constructed games.

Experiments

Evaluated several baseline agents on benchmark games, showing significant performance improvements in text games. By generating sets of varied but similar games, TextWorld is used to study generalization and transfer learning.

Results

Experimental results indicate TextWorld effectively addresses partial observability and sparse rewards in commercial text games. Several baseline agents performed well on benchmark games.

Applications

TextWorld provides a new platform for language-focused machine learning research, addressing long-standing challenges of partial observability and sparse rewards in text games.

Limitations & Outlook

Current algorithms still struggle with complex games, especially in handling partial observability. Generated games may lack real-world complexity and diversity.

Plain Language Accessible to non-experts

Imagine you're in a kitchen with an apple on the table and a loaf of bread in the fridge. You need to input commands to get these items. TextWorld is like a virtual kitchen helping AI learn how to complete tasks using text commands.

ELI14 Explained like you're 14

Hey, imagine playing a text adventure game! You need to type commands to explore rooms and find hidden treasures. TextWorld is a tool that helps AI learn how to play these games! Isn't that cool?

Glossary

Reinforcement Learning

A machine learning method where agents learn by receiving rewards and penalties.

Used to train agents to make decisions in text games.

Partial Observability

Game states are not fully observable, increasing decision complexity.

A major challenge in text games.

Sparse Rewards

Reward signals are infrequent, making the learning process harder.

A major challenge in text games.

Generative Mechanism

Mechanism for automatically generating games, controlling features.

A core feature of TextWorld.

Transfer Learning

Learning from one task and applying to another related task.

TextWorld is used to study transfer learning.

Open Questions Unanswered questions from this research

  • 1 How to improve algorithm performance in complex text games?
  • 2 How to generate more realistic and diverse games?

Applications

Immediate Applications

Educational Games

TextWorld can be used to develop educational games, helping students learn language and logical thinking.

Long-term Vision

Intelligent Assistants

By learning text games, develop smarter language assistants capable of understanding complex instructions.

Abstract

We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose features and challenges we have analyzed. More significantly, it enables users to handcraft or automatically generate new games. Its generative mechanisms give precise control over the difficulty, scope, and language of constructed games, and can be used to relax challenges inherent to commercial text games like partial observability and sparse rewards. By generating sets of varied but similar games, TextWorld can also be used to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.

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